Mercurial > games > semicongine
annotate tests/test_font.nim @ 336:887ddc8d45fd
did: update examples to work with improved scenegraph/material api, notice removed complexity!
author | Sam <sam@basx.dev> |
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date | Tue, 05 Sep 2023 00:28:35 +0700 |
parents | 05fb85ba97dd |
children | 6cc16b62e497 |
rev | line source |
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1 import std/unicode |
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2 import std/tables |
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3 |
265 | 4 import semicongine |
5 | |
6 proc main() = | |
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7 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20) |
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8 |
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9 var textbox = initTextbox(32, font, "".toRunes) |
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10 var scene = Scene(name: "main") |
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11 scene.add textbox |
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12 textbox.mesh.transform = scale(0.01, 0.01) |
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13 var engine = initEngine("Test fonts") |
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14 engine.initRenderer() |
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15 scene.addShaderGlobal("perspective", Unit4F32) |
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16 engine.addScene(scene) |
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17 |
265 | 18 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
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19 if engine.windowWasResized(): |
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20 var winSize = engine.getWindow().size |
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21 scene.setShaderGlobal("perspective", orthoWindowAspect(winSize[1] / winSize[0])) |
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22 textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01) |
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23 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: |
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24 if engine.keyWasPressed(c): |
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25 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): |
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26 textbox.text = textbox.text & ($c).toRunes |
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27 else: |
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28 textbox.text = textbox.text & ($c).toRunes[0].toLower() |
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29 if engine.keyWasPressed(Space): |
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30 textbox.text = textbox.text & " ".toRunes[0] |
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31 if engine.keyWasPressed(Backspace) and textbox.text.len > 0: |
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32 textbox.text = textbox.text[0 ..< ^1] |
265 | 33 engine.renderScene(scene) |
34 engine.destroy() | |
35 | |
36 | |
37 when isMainModule: | |
38 main() |