annotate src/vector.nim @ 13:a571db114152

add: vector/matrix modules, tests, nim config script
author Sam <sam@basx.dev>
date Wed, 28 Dec 2022 11:42:21 +0700
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children 617c6dcddbe2
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1 import std/math
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2 import std/strutils
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3 import std/macros
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4 import std/typetraits
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5 import std/tables
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8 type
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9 Vec2*[T: SomeNumber] = array[2, T]
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10 Vec3*[T: SomeNumber] = array[3, T]
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11 Vec4*[T: SomeNumber] = array[4, T]
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12 Vec* = Vec2|Vec3|Vec4
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14 # define some often used constants
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15 func ConstX[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(1), T(0), T(0)])
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16 func ConstY[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(0), T(1), T(0)])
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17 func ConstZ[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(0), T(0), T(1)])
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18 func ConstR[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(1), T(0), T(0)])
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19 func ConstG[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(0), T(1), T(0)])
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20 func ConstB[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(0), T(0), T(1)])
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21
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22 # generates constants: Xf, Xf32, Xf64, Xi, Xi8, Xi16, Xi32, Xi64
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23 # Also for Y, Z, R, G, B
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24 # not sure if this is necessary or even a good idea...
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25 macro generateAllConsts() =
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26 result = newStmtList()
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27 for component in ["X", "Y", "Z", "R", "G", "B"]:
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28 for theType in ["int", "int8", "int16", "int32", "int64", "float", "float32", "float64"]:
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29 var typename = theType[0 .. 0]
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30 if theType[^2].isDigit:
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31 typename = typename & theType[^2]
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32 if theType[^1].isDigit:
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33 typename = typename & theType[^1]
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34 result.add(
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35 newConstStmt(
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36 postfix(ident(component & typename), "*"),
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37 newCall(nnkBracketExpr.newTree(ident("Const" & component), ident(theType)))
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38 )
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39 )
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40
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41 generateAllConsts()
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42
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43 const X* = ConstX[float]()
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44 const Y* = ConstY[float]()
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45 const Z* = ConstZ[float]()
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46
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47 func newVec2*[T](x, y: T): auto = Vec2([x, y])
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48 func newVec3*[T](x, y, z: T): auto = Vec3([x, y, z])
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49 func newVec4*[T](x, y, z, w: T): auto = Vec4([x, y, z, w])
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50
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51 func to*[T](v: Vec2): auto = Vec2([T(v[0]), T(v[1])])
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52 func to*[T](v: Vec3): auto = Vec3([T(v[0]), T(v[1]), T(v[2])])
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53 func to*[T](v: Vec4): auto = Vec4([T(v[0]), T(v[1]), T(v[2]), T(v[3])])
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54
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55 func toString[T](value: T): string =
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56 var items: seq[string]
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57 for item in value:
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58 items.add($item)
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59 $T & "(" & join(items, " ") & ")"
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60
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61 func `$`*(v: Vec2[SomeNumber]): string = toString[Vec2[SomeNumber]](v)
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62 func `$`*(v: Vec3[SomeNumber]): string = toString[Vec3[SomeNumber]](v)
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63 func `$`*(v: Vec4[SomeNumber]): string = toString[Vec4[SomeNumber]](v)
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64
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65 func length*(vec: Vec2[SomeFloat]): auto = sqrt(vec[0] * vec[0] + vec[1] * vec[1])
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66 func length*(vec: Vec2[SomeInteger]): auto = sqrt(float(vec[0] * vec[0] + vec[1] * vec[1]))
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67 func length*(vec: Vec3[SomeFloat]): auto = sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2])
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68 func length*(vec: Vec3[SomeInteger]): auto = sqrt(float(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]))
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69 func length*(vec: Vec4[SomeFloat]): auto = sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3])
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70 func length*(vec: Vec4[SomeInteger]): auto = sqrt(float(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]))
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71
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72 func normalized*[T](vec: Vec2[T]): auto =
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73 let l = vec.length
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74 when T is SomeFloat:
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75 Vec2[T]([vec[0] / l, vec[1] / l])
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76 else:
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77 Vec2[float]([float(vec[0]) / l, float(vec[1]) / l])
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78 func normalized*[T](vec: Vec3[T]): auto =
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79 let l = vec.length
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80 when T is SomeFloat:
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81 Vec3[T]([vec[0] / l, vec[1] / l, vec[2] / l])
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82 else:
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83 Vec3[float]([float(vec[0]) / l, float(vec[1]) / l, float(vec[2]) / l])
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84 func normalized*[T](vec: Vec4[T]): auto =
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85 let l = vec.length
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86 when T is SomeFloat:
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87 Vec4[T]([vec[0] / l, vec[1] / l, vec[2] / l, vec[3] / l])
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88 else:
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89 Vec4[float]([float(vec[0]) / l, float(vec[1]) / l, float(vec[2]) / l, float(vec[3]) / l])
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90
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91 # scalar operations
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92 func `+`*(a: Vec2, b: SomeNumber): auto = Vec2([a[0] + b, a[1] + b])
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93 func `+`*(a: Vec3, b: SomeNumber): auto = Vec3([a[0] + b, a[1] + b, a[2] + b])
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94 func `+`*(a: Vec4, b: SomeNumber): auto = Vec4([a[0] + b, a[1] + b, a[2] + b, a[3] + b])
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95 func `-`*(a: Vec2, b: SomeNumber): auto = Vec2([a[0] - b, a[1] - b])
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96 func `-`*(a: Vec3, b: SomeNumber): auto = Vec3([a[0] - b, a[1] - b, a[2] - b])
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97 func `-`*(a: Vec4, b: SomeNumber): auto = Vec4([a[0] - b, a[1] - b, a[2] - b, a[3] - b])
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98 func `*`*(a: Vec2, b: SomeNumber): auto = Vec2([a[0] * b, a[1] * b])
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99 func `*`*(a: Vec3, b: SomeNumber): auto = Vec3([a[0] * b, a[1] * b, a[2] * b])
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100 func `*`*(a: Vec4, b: SomeNumber): auto = Vec4([a[0] * b, a[1] * b, a[2] * b, a[3] * b])
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101 func `/`*[T: SomeInteger](a: Vec2[T], b: SomeInteger): auto = Vec2([a[0] div b, a[1] div b])
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102 func `/`*[T: SomeFloat](a: Vec2[T], b: SomeFloat): auto = Vec2([a[0] / b, a[1] / b])
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103 func `/`*[T: SomeInteger](a: Vec3[T], b: SomeInteger): auto = Vec3([a[0] div b, a[1] div b, a[2] div b])
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104 func `/`*[T: SomeFloat](a: Vec3[T], b: SomeFloat): auto = Vec3([a[0] / b, a[1] / b, a[2] / b])
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105 func `/`*[T: SomeInteger](a: Vec4[T], b: SomeInteger): auto = Vec4([a[0] div b, a[1] div b, a[2] div b, a[3] div b])
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106 func `/`*[T: SomeFloat](a: Vec4[T], b: SomeFloat): auto = Vec4([a[0] / b, a[1] / b, a[2] / b, a[3] / b])
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107
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108 func `+`*(a: SomeNumber, b: Vec2): auto = Vec2([a + b[0], a + b[1]])
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109 func `+`*(a: SomeNumber, b: Vec3): auto = Vec3([a + b[0], a + b[1], a + b[2]])
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110 func `+`*(a: SomeNumber, b: Vec4): auto = Vec4([a + b[0], a + b[1], a + b[2], a + b[3]])
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111 func `-`*(a: SomeNumber, b: Vec2): auto = Vec2([a - b[0], a - b[1]])
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112 func `-`*(a: SomeNumber, b: Vec3): auto = Vec3([a - b[0], a - b[1], a - b[2]])
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113 func `-`*(a: SomeNumber, b: Vec4): auto = Vec4([a - b[0], a - b[1], a - b[2], a - b[3]])
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114 func `*`*(a: SomeNumber, b: Vec2): auto = Vec2([a * b[0], a * b[1]])
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115 func `*`*(a: SomeNumber, b: Vec3): auto = Vec3([a * b[0], a * b[1], a * b[2]])
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116 func `*`*(a: SomeNumber, b: Vec4): auto = Vec4([a * b[0], a * b[1], a * b[2], a * b[3]])
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117 func `/`*[T: SomeInteger](a: SomeInteger, b: Vec2[T]): auto = Vec2([a div b[0], a div b[1]])
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118 func `/`*[T: SomeFloat](a: SomeFloat, b: Vec2[T]): auto = Vec2([a / b[0], a / b[1]])
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119 func `/`*[T: SomeInteger](a: SomeInteger, b: Vec3[T]): auto = Vec3([a div b[0], a div b[1], a div b[2]])
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120 func `/`*[T: SomeFloat](a: SomeFloat, b: Vec3[T]): auto = Vec3([a / b[0], a / b[1], a / b[2]])
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121 func `/`*[T: SomeInteger](a: SomeInteger, b: Vec4[T]): auto = Vec4([a div b[0], a div b[1], a div b[2], a div b[3]])
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122 func `/`*[T: SomeFloat](a: SomeFloat, b: Vec4[T]): auto = Vec4([a / b[0], a / b[1], a / b[2], a / b[3]])
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123
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124 # compontent-wise operations
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125 func `+`*(a, b: Vec2): auto = Vec2([a[0] + b[0], a[1] + b[1]])
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126 func `+`*(a, b: Vec3): auto = Vec3([a[0] + b[0], a[1] + b[1], a[2] + b[2]])
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127 func `+`*(a, b: Vec4): auto = Vec4([a[0] + b[0], a[1] + b[1], a[2] + b[2], a[3] + b[3]])
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128 func `-`*(a: Vec2): auto = Vec2([-a[0], -a[1]])
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129 func `-`*(a: Vec3): auto = Vec3([-a[0], -a[1], -a[2]])
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130 func `-`*(a: Vec4): auto = Vec4([-a[0], -a[1], -a[2], -a[3]])
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131 func `-`*(a, b: Vec2): auto = Vec2([a[0] - b[0], a[1] - b[1]])
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132 func `-`*(a, b: Vec3): auto = Vec3([a[0] - b[0], a[1] - b[1], a[2] - b[2]])
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133 func `-`*(a, b: Vec4): auto = Vec4([a[0] - b[0], a[1] - b[1], a[2] - b[2], a[3] - b[3]])
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134 func `*`*(a, b: Vec2): auto = Vec2([a[0] * b[0], a[1] * b[1]])
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135 func `*`*(a, b: Vec3): auto = Vec3([a[0] * b[0], a[1] * b[1], a[2] * b[2]])
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136 func `*`*(a, b: Vec4): auto = Vec4([a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3]])
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137 func `/`*[T: SomeInteger](a, b: Vec2[T]): auto = Vec2([a[0] div b[0], a[1] div b[1]])
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138 func `/`*[T: SomeFloat](a, b: Vec2[T]): auto = Vec2([a[0] / b[0], a[1] / b[1]])
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139 func `/`*[T: SomeInteger](a, b: Vec3[T]): auto = Vec3([a[0] div b[0], a[1] div b[1], a[2] div b[2]])
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140 func `/`*[T: SomeFloat](a, b: Vec3[T]): auto = Vec3([a[0] / b[0], a[1] / b[1], a[2] / b[2]])
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141 func `/`*[T: SomeInteger](a, b: Vec4[T]): auto = Vec4([a[0] div b[0], a[1] div b[1], a[2] div b[2], a[3] div b[3]])
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142 func `/`*[T: SomeFloat](a, b: Vec4[T]): auto = Vec4([a[0] / b[0], a[1] / b[1], a[2] / b[2], a[3] / b[3]])
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143
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144 # special operations
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145 func dot*(a, b: Vec2): auto = a[0] * b[0] + a[1] * b[1]
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146 func dot*(a, b: Vec3): auto = a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
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147 func dot*(a, b: Vec4): auto = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]
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148 func cross*(a, b: Vec3): auto = Vec3([
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149 a[1] * b[2] - a[2] * b[1],
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150 a[2] * b[0] - a[0] * b[2],
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151 a[0] * b[1] - a[1] * b[0],
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152 ])
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153
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154
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155 # macro to allow creation of new vectors by specifying vector components as attributes
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156 # e.g. myVec.xxy will return a new Vec3 that contains the components x, x an y of the original vector
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157 # (instead of x, y, z for a simple copy)
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158 proc vectorAttributeAccessor(accessor: string): NimNode =
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159 const ACCESSOR_INDICES = {
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160 'x': 0,
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161 'y': 1,
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162 'z': 2,
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163 'w': 3,
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164 'r': 0,
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165 'g': 1,
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166 'b': 2,
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167 'a': 3,
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168 }.toTable
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169 var ret: NimNode
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170 let accessorvalue = accessor
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171
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172 if accessorvalue.len == 0:
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173 raise newException(Exception, "empty attribute")
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174 elif accessorvalue.len == 1:
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175 ret = nnkBracket.newTree(ident("value"), newLit(ACCESSOR_INDICES[accessorvalue[0]]))
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176 if accessorvalue.len > 1:
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177 var attrs = nnkBracket.newTree()
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178 for attrname in accessorvalue:
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179 attrs.add(nnkBracketExpr.newTree(ident("value"), newLit(ACCESSOR_INDICES[attrname])))
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180 ret = nnkCall.newTree(ident("Vec" & $accessorvalue.len), attrs)
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181
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182 newProc(
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183 name=nnkPostfix.newTree(ident("*"), ident(accessor)),
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184 params=[ident("auto"), nnkIdentDefs.newTree(ident("value"), ident("Vec"), newEmptyNode())],
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185 body=newStmtList(ret),
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186 procType = nnkFuncDef,
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187 )
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188
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189 macro createVectorAttribAccessorFuncs() =
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190 const COORD_ATTRS = ["x", "y", "z", "w"]
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191 const COLOR_ATTRS = ["r", "g", "b", "a"]
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192 result = nnkStmtList.newTree()
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193 for attlist in [COORD_ATTRS, COLOR_ATTRS]:
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194 for i in attlist:
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195 result.add(vectorAttributeAccessor(i))
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196 for j in attlist:
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197 result.add(vectorAttributeAccessor(i & j))
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198 for k in attlist:
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199 result.add(vectorAttributeAccessor(i & j & k))
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200 for l in attlist:
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201 result.add(vectorAttributeAccessor(i & j & k & l))
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202
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203 createVectorAttribAccessorFuncs()