Mercurial > games > semicongine
annotate semicongine/engine.nim @ 905:a9d71d2c2461
did: same for panels
author | Sam <sam@basx.dev> |
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date | Sat, 24 Feb 2024 15:35:52 +0700 |
parents | a253a691e0d6 |
children | f4bc149a385c |
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fix: font-api, allow consistent use of mesh-transform
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1 {.experimental: "codeReordering".} |
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2 |
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3 import std/options |
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4 import std/logging |
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5 import std/os |
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6 |
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7 import ./platform/window |
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8 |
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9 import ./core |
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10 import ./vulkan/instance |
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11 import ./vulkan/device |
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12 import ./vulkan/physicaldevice |
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13 import ./vulkan/shader |
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14 |
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15 import ./scene |
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16 import ./material |
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17 import ./renderer |
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18 import ./events |
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19 import ./audio |
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20 import ./text |
894 | 21 import ./panel |
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22 |
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23 type |
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24 EngineState* = enum |
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25 Starting |
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26 Running |
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27 Shutdown |
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28 Input = object |
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29 keyIsDown: set[Key] |
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30 keyWasPressed: set[Key] |
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31 keyWasReleased: set[Key] |
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32 mouseIsDown: set[MouseButton] |
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33 mouseWasPressed: set[MouseButton] |
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34 mouseWasReleased: set[MouseButton] |
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35 mousePosition: Vec2f |
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36 mouseMove: Vec2f |
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37 eventsProcessed: uint64 |
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38 windowWasResized: bool |
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39 mouseWheel: float32 |
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40 Engine* = object |
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41 state*: EngineState |
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42 device: Device |
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43 debugger: Debugger |
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44 instance: Instance |
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45 window: NativeWindow |
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46 renderer: Option[Renderer] |
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47 input: Input |
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48 exitHandler: proc(engine: var Engine) |
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49 resizeHandler: proc(engine: var Engine) |
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50 eventHandler: proc(engine: var Engine, event: Event) |
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51 fullscreen: bool |
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52 |
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53 |
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54 proc destroy*(engine: var Engine) = |
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55 checkVkResult engine.device.vk.vkDeviceWaitIdle() |
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56 if engine.renderer.isSome: |
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57 engine.renderer.get.destroy() |
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58 engine.device.destroy() |
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59 if engine.debugger.messenger.valid: |
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60 engine.debugger.destroy() |
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61 engine.window.destroy() |
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62 engine.instance.destroy() |
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63 |
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64 |
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65 proc initEngine*( |
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66 applicationName: string, |
894 | 67 debug = DEBUG, |
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68 exitHandler: proc(engine: var Engine) = nil, |
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69 resizeHandler: proc(engine: var Engine) = nil, |
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70 eventHandler: proc(engine: var Engine, event: Event) = nil |
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71 ): Engine = |
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72 echo "Set log level to ", ENGINE_LOGLEVEL |
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73 setLogFilter(ENGINE_LOGLEVEL) |
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74 |
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75 result.state = Starting |
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76 result.exitHandler = exitHandler |
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77 result.resizeHandler = resizeHandler |
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78 result.eventHandler = eventHandler |
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79 result.window = createWindow(applicationName) |
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80 |
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81 var |
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82 instanceExtensions: seq[string] |
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83 enabledLayers: seq[string] |
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84 |
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85 if debug: |
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86 instanceExtensions.add "VK_EXT_debug_utils" |
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87 enabledLayers.add "VK_LAYER_KHRONOS_validation" |
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88 # putEnv("VK_LAYER_ENABLES", "VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT") |
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89 putEnv("VK_LAYER_ENABLES", "") |
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90 |
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91 if defined(linux) and DEBUG: |
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92 enabledLayers.add "VK_LAYER_MESA_overlay" |
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93 result.instance = result.window.createInstance( |
894 | 94 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0), |
95 instanceExtensions = instanceExtensions, | |
96 layers = enabledLayers, | |
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97 ) |
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98 if debug: |
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99 result.debugger = result.instance.createDebugMessenger() |
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100 # create devices |
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101 let selectedPhysicalDevice = result.instance.getPhysicalDevices().filterBestGraphics() |
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102 result.device = result.instance.createDevice( |
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103 selectedPhysicalDevice, |
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104 enabledLayers = @[], |
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105 enabledExtensions = @[], |
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106 selectedPhysicalDevice.filterForGraphicsPresentationQueues() |
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107 ) |
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108 startMixerThread() |
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109 |
894 | 110 proc initRenderer*(engine: var Engine, shaders: openArray[(MaterialType, ShaderConfiguration)], clearColor = Vec4f([0.8'f32, 0.8'f32, 0.8'f32, 1'f32]), backFaceCulling = true) = |
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111 |
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112 assert not engine.renderer.isSome |
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113 var allShaders = @shaders |
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114 allShaders.add (EMPTY_MATERIAL, EMPTY_SHADER) |
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115 allShaders.add (PANEL_MATERIAL_TYPE, PANEL_SHADER) |
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116 allShaders.add (TEXT_MATERIAL_TYPE, TEXT_SHADER) |
894 | 117 engine.renderer = some(engine.device.initRenderer(shaders = allShaders, clearColor = clearColor, backFaceCulling = backFaceCulling)) |
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118 |
894 | 119 proc initRenderer*(engine: var Engine, clearColor = Vec4f([0.8'f32, 0.8'f32, 0.8'f32, 1'f32])) = |
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120 engine.initRenderer(@[], clearColor) |
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121 |
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122 proc loadScene*(engine: var Engine, scene: var Scene) = |
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123 assert engine.renderer.isSome |
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124 assert not scene.loaded |
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125 scene.addShaderGlobal(ASPECT_RATIO_ATTRIBUTE, engine.getAspectRatio) |
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126 engine.renderer.get.setupDrawableBuffers(scene) |
894 | 127 engine.renderer.get.updateMeshData(scene, forceAll = true) |
128 engine.renderer.get.updateUniformData(scene, forceAll = true) | |
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129 |
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130 proc unloadScene*(engine: var Engine, scene: Scene) = |
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131 engine.renderer.get.destroy(scene) |
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132 |
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133 proc renderScene*(engine: var Engine, scene: var Scene) = |
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134 assert engine.state == Running |
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135 assert engine.renderer.isSome |
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136 scene.setShaderGlobal(ASPECT_RATIO_ATTRIBUTE, engine.getAspectRatio) |
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137 engine.renderer.get.updateMeshData(scene) |
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138 engine.renderer.get.updateUniformData(scene) |
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139 engine.renderer.get.render(scene) |
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140 |
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141 proc updateInputs*(engine: var Engine): EngineState = |
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142 assert engine.state in [Starting, Running] |
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143 |
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144 # reset input states |
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145 engine.input.keyWasPressed = {} |
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146 engine.input.keyWasReleased = {} |
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147 engine.input.mouseWasPressed = {} |
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148 engine.input.mouseWasReleased = {} |
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149 engine.input.mouseWheel = 0 |
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150 engine.input.mouseMove = newVec2f() |
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151 engine.input.windowWasResized = false |
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152 |
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153 if engine.state == Starting: |
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154 engine.input.windowWasResized = true |
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155 var mpos = engine.window.getMousePosition() |
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156 if mpos.isSome: |
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157 engine.input.mousePosition = mpos.get |
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158 |
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159 var killed = false |
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160 for event in engine.window.pendingEvents(): |
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161 inc engine.input.eventsProcessed |
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162 if engine.eventHandler != nil: |
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163 engine.eventHandler(engine, event) |
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164 case event.eventType: |
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165 of Quit: |
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166 killed = true |
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167 of ResizedWindow: |
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168 engine.input.windowWasResized = true |
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169 of KeyPressed: |
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170 engine.input.keyWasPressed.incl event.key |
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171 engine.input.keyIsDown.incl event.key |
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172 of KeyReleased: |
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173 engine.input.keyWasReleased.incl event.key |
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174 engine.input.keyIsDown.excl event.key |
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175 of MousePressed: |
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176 engine.input.mouseWasPressed.incl event.button |
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177 engine.input.mouseIsDown.incl event.button |
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178 of MouseReleased: |
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179 engine.input.mouseWasReleased.incl event.button |
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180 engine.input.mouseIsDown.excl event.button |
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181 of MouseMoved: |
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182 let newPos = newVec2(float32(event.x), float32(event.y)) |
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183 engine.input.mouseMove = newPos - engine.input.mousePosition |
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184 engine.input.mousePosition = newPos |
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185 of MouseWheel: |
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186 engine.input.mouseWheel = event.amount |
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187 if engine.state == Starting: |
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188 engine.state = Running |
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189 if killed: |
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190 engine.state = Shutdown |
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191 if engine.exitHandler != nil: |
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192 engine.exitHandler(engine) |
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193 if engine.input.windowWasResized and engine.resizeHandler != nil: |
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194 engine.resizeHandler(engine) |
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195 return engine.state |
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196 |
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197 # wrappers for internal things |
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198 func keyIsDown*(engine: Engine, key: Key): auto = key in engine.input.keyIsDown |
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199 func keyWasPressed*(engine: Engine, key: Key): auto = key in engine.input.keyWasPressed |
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200 func keyWasPressed*(engine: Engine): auto = engine.input.keyWasPressed.len > 0 |
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201 func keyWasReleased*(engine: Engine, key: Key): auto = key in engine.input.keyWasReleased |
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202 func mouseIsDown*(engine: Engine, button: MouseButton): auto = button in engine.input.mouseIsDown |
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203 func mouseWasPressed*(engine: Engine, button: MouseButton): auto = button in engine.input.mouseWasPressed |
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204 func mouseWasReleased*(engine: Engine, button: MouseButton): auto = button in engine.input.mouseWasReleased |
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205 func mousePosition*(engine: Engine): auto = engine.input.mousePosition |
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206 func mousePositionNormalized*(engine: Engine): Vec2f = |
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207 result.x = (engine.input.mousePosition.x / float32(engine.window.size[0])) * 2.0 - 1.0 |
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208 result.y = (engine.input.mousePosition.y / float32(engine.window.size[1])) * 2.0 - 1.0 |
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209 func mouseMove*(engine: Engine): auto = engine.input.mouseMove |
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210 func mouseWheel*(engine: Engine): auto = engine.input.mouseWheel |
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211 func eventsProcessed*(engine: Engine): auto = engine.input.eventsProcessed |
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212 func framesRendered*(engine: Engine): uint64 = (if engine.renderer.isSome: engine.renderer.get.framesRendered else: 0) |
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213 func gpuDevice*(engine: Engine): Device = engine.device |
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214 func getWindow*(engine: Engine): auto = engine.window |
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215 func getAspectRatio*(engine: Engine): float32 = engine.getWindow().size[0] / engine.getWindow().size[1] |
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216 func windowWasResized*(engine: Engine): auto = engine.input.windowWasResized |
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217 func showSystemCursor*(engine: Engine) = engine.window.showSystemCursor() |
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218 func hideSystemCursor*(engine: Engine) = engine.window.hideSystemCursor() |
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219 func fullscreen*(engine: Engine): bool = engine.fullscreen |
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220 proc `fullscreen=`*(engine: var Engine, enable: bool) = |
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221 if enable != engine.fullscreen: |
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222 engine.fullscreen = enable |
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223 engine.window.fullscreen(engine.fullscreen) |
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224 |
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225 func limits*(engine: Engine): VkPhysicalDeviceLimits = |
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226 engine.gpuDevice().physicalDevice.properties.limits |
895 | 227 |
905 | 228 proc processEvents*(engine: Engine, panel: var Panel) = |
229 let hasMouseNow = panel.contains(engine.mousePositionNormalized, engine.getAspectRatio) | |
895 | 230 |
231 # enter/leave events | |
232 if hasMouseNow: | |
233 if panel.hasMouse: | |
234 if panel.onMouseMove != nil: panel.onMouseMove(panel) | |
235 else: | |
236 if panel.onMouseEnter != nil: panel.onMouseEnter(panel) | |
237 else: | |
238 if panel.hasMouse: | |
239 if panel.onMouseLeave != nil: panel.onMouseLeave(panel) | |
240 | |
241 # button events | |
242 if hasMouseNow: | |
243 if engine.input.mouseWasPressed.len > 0: | |
244 if panel.onMouseDown != nil: panel.onMouseDown(panel, engine.input.mouseWasPressed) | |
245 if engine.input.mouseWasReleased.len > 0: | |
246 if panel.onMouseUp != nil: panel.onMouseUp(panel, engine.input.mouseWasReleased) | |
247 | |
248 panel.hasMouse = hasMouseNow |