Mercurial > games > semicongine
annotate old_tests/test_font.nim @ 1324:ac200eaa9d9e
add: support for specific vertex count when rendering
author | sam <sam@basx.dev> |
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date | Fri, 16 Aug 2024 21:07:01 +0700 |
parents | 6360c8d17ce0 |
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rev | line source |
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429 | 1 import std/times |
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2 import std/unicode |
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3 |
265 | 4 import semicongine |
5 | |
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6 |
265 | 7 proc main() = |
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8 # setup engine |
1138 | 9 var engine = InitEngine("Test fonts") |
10 engine.InitRenderer([]) | |
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11 |
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12 # build scene |
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13 var scene = Scene(name: "main") |
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14 var font = LoadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) |
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15 var origin = InitPanel(transform = Scale(0.01, 0.01)) |
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16 var main_text = font.InitText("".toRunes, maxLen = 255, color = NewVec4f(1, 0.15, 0.15, 1), maxWidth = 1.0, transform = Scale(0.0005, 0.0005)) |
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17 var help_text = font.InitText("""Controls |
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18 |
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19 Horizontal alignment: |
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20 F1: Left |
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21 F2: Center |
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22 F3: Right |
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23 Vertical alignment: |
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24 F4: Top |
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25 F5: Center |
1136 | 26 F6: Bottom""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = Translate(-0.9, -0.9) * Scale(0.0002, 0.0002)) |
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27 scene.Add origin |
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28 scene.Add main_text |
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29 scene.Add help_text |
1138 | 30 engine.LoadScene(scene) |
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31 mixer[].LoadSound("key", "key.ogg") |
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32 mixer[].SetLevel(0.5) |
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33 |
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34 while engine.UpdateInputs() and not KeyIsDown(Escape): |
429 | 35 var t = cpuTime() |
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36 main_text.Color = NewVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1) |
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37 |
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38 # add character |
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39 if main_text.text.len < main_text.maxLen - 1: |
417 | 40 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, |
41 Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, | |
42 Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | |
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43 if KeyWasPressed(c): |
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44 discard mixer[].Play("key") |
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45 if KeyIsDown(ShiftL) or KeyIsDown(ShiftR): |
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46 main_text.text = main_text.text & ($c).toRunes |
417 | 47 else: |
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48 main_text.text = main_text.text & ($c).toRunes[0].toLower() |
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49 if KeyWasPressed(Enter): |
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50 discard mixer[].Play("key") |
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51 main_text.text = main_text.text & Rune('\n') |
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52 if KeyWasPressed(Space): |
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53 discard mixer[].Play("key") |
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54 main_text.text = main_text.text & Rune(' ') |
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55 |
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56 # remove character |
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57 if KeyWasPressed(Backspace) and main_text.text.len > 0: |
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58 discard mixer[].Play("key") |
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59 main_text.text = main_text.text[0 ..< ^1] |
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60 |
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61 # alignemtn with F-keys |
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62 if KeyWasPressed(F1): main_text.horizontalAlignment = Left |
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63 elif KeyWasPressed(F2): main_text.horizontalAlignment = Center |
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64 elif KeyWasPressed(F3): main_text.horizontalAlignment = Right |
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65 elif KeyWasPressed(F4): main_text.verticalAlignment = Top |
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66 elif KeyWasPressed(F5): main_text.verticalAlignment = Center |
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67 elif KeyWasPressed(F6): main_text.verticalAlignment = Bottom |
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68 |
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69 origin.Refresh() |
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70 main_text.text = main_text.text & Rune('_') |
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71 main_text.Refresh() |
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72 main_text.text = main_text.text[0 ..< ^1] |
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73 help_text.Refresh() |
1138 | 74 engine.RenderScene(scene) |
75 engine.Destroy() | |
265 | 76 |
77 | |
78 when isMainModule: | |
79 main() |