annotate tests/test_vulkan_wrapper.nim @ 102:c782d7e52b25

did: update to use new shader concept
author Sam <sam@basx.dev>
date Fri, 17 Mar 2023 01:11:58 +0700
parents 4deffc94484a
children 1e2027dfc642
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1 import std/options
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2
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3 import semicongine/vulkan
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4 import semicongine/platform/window
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5 import semicongine/math
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6
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7 type
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8 Vertex = object
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9 pos: Vec3
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10 Uniforms = object
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11 time: float32
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14 when isMainModule:
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15 # print basic driver infos
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16 echo "Layers"
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17 for layer in getLayers():
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18 echo " " & layer
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19 echo "Instance extensions"
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20 for extension in getInstanceExtensions():
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21 echo " " & extension
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22
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23 # create instance
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24 var thewindow = createWindow("Test")
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25 var instance = thewindow.createInstance(
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26 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0),
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27 instanceExtensions= @["VK_EXT_debug_utils"],
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28 layers= @["VK_LAYER_KHRONOS_validation"]
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29 )
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30 var debugger = instance.createDebugMessenger()
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31
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32 # diagnostic output
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33 echo "Devices"
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34 for device in instance.getPhysicalDevices():
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35 echo " " & $device
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36 echo " Rating: " & $device.rateGraphics()
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37 echo " Extensions"
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38 for extension in device.getExtensions():
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39 echo " " & $extension
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40 echo " Properties"
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41 echo " " & $device.getProperties()
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42 echo " Features"
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43 echo " " & $device.getFeatures()
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44 echo " Queue families"
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45 for queueFamily in device.getQueueFamilies():
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46 echo " " & $queueFamily
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47 echo " Surface present modes"
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48 for mode in device.getSurfacePresentModes():
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49 echo " " & $mode
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50 echo " Surface formats"
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51 for format in device.getSurfaceFormats():
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52 echo " " & $format
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53
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54 # create devices
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55 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics()
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56 var device = instance.createDevice(
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57 selectedPhysicalDevice,
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58 @[],
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59 @[],
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60 selectedPhysicalDevice.filterForGraphicsPresentationQueues()
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61 )
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62
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63 # setup render pipeline
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64 var (swapchain, res) = device.createSwapchain(device.physicalDevice.getSurfaceFormats().filterSurfaceFormat())
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65 if res != VK_SUCCESS:
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66 raise newException(Exception, "Unable to create swapchain")
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67 var renderpass = device.simpleForwardRenderPass(swapchain.format)
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68 var framebuffers: seq[Framebuffer]
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69 for imageview in swapchain.imageviews:
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70 framebuffers.add device.createFramebuffer(renderpass, [imageview], swapchain.dimension)
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72 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first
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73 var
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74 commandPool = device.createCommandPool(family=device.firstGraphicsQueue().get().family, nBuffers=1)
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75 imageAvailable = device.createSemaphore()
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76 renderFinished = device.createSemaphore()
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77 inflight = device.createFence()
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79 var vertexshader = shader(Vertex, Uniforms, device):
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80 shadertype: VK_SHADER_STAGE_VERTEX_BIT
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81 entrypoint: "main"
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82 version: 450
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83 code: """"""
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84 var fragmentshader = shader(Vertex, Uniforms, device):
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85 shadertype: VK_SHADER_STAGE_FRAGMENT_BIT
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86 entrypoint: "main"
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87 version: 450
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88 code: ""
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89
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90 #var vertexshader = loadShaderCode[Vertex, Uniforms](device, vertexshadercode)
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91 #var fragmentshader = loadShaderCode[Vertex, Uniforms](device, fragmentshadercode)
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92 #var pipeline = renderpass.createPipeline(vertexshaderhandle, fragmentshaderhandle)
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94 echo "All successfull"
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95 echo "Start cleanup"
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97 # cleanup
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98 #pipeline.destroy()
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99 #vertexshader.destroy()
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100 #fragmentshader.destroy()
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101 inflight.destroy()
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102 imageAvailable.destroy()
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103 renderFinished.destroy()
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104 commandPool.destroy()
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105 for fb in framebuffers.mitems:
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106 fb.destroy()
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107 renderpass.destroy()
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108 swapchain.destroy()
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109 device.destroy()
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111 debugger.destroy()
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112 instance.destroy()