Mercurial > games > semicongine
annotate Makefile @ 15:dde536a70483
add: windows builds
author | Sam <sam@basx.dev> |
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date | Wed, 28 Dec 2022 20:33:15 +0700 |
parents | a571db114152 |
children | 617c6dcddbe2 |
rev | line source |
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0 | 1 SOURCES := $(shell find src -name '*.nim') |
10 | 2 COMPILE_OPTIONS := --path:src --mm:orc --experimental:strictEffects --threads:on --app:gui |
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3 DEBUG_OPTIONS := --debugger:native --checks:on --assertions:on |
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4 RELEASE_OPTIONS := -d:release --checks:off --assertions:off |
15 | 5 WINDOWS_DEBUG_OPTIONS := --cc:vcc --passC:'/MDd' --passL:'ucrtd.lib' |
6 WINDOWS_RELEASE_OPTIONS := --cc:vcc --passC:'/MD' --passL:'ucrt.lib' | |
7 | |
8 # HACK to get cross-compilation working -------------------------------- | |
9 | |
10 # anywhere with a windows filesystem that has the visual basic compiler tools installed | |
11 WINDOWS_BASE := /mnt | |
12 | |
13 # path variables, need to have correct versions | |
14 WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86) | |
15 MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC | |
16 WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0 | |
17 WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0 | |
18 MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933 | |
19 | |
20 MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/ | |
21 CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/ | |
22 CL_INCL_DIR := ${MSVC_PATH}/include | |
23 WINE_NIM_VERSION := 1.6.10 | |
24 | |
25 # nim command: | |
26 WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"' | |
27 | |
28 # end of HACK----------------------------------------------------------- | |
29 | |
0 | 30 |
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31 make_dirs: |
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32 mkdir -p build/debug/linux |
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33 mkdir -p build/release/linux |
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34 mkdir -p build/debug/windows |
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35 mkdir -p build/release/windows |
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36 |
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37 # build hello_triangle |
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38 build/debug/linux/hello_triangle: ${SOURCES} make_dirs |
12 | 39 nim c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim |
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40 build/release/linux/hello_triangle: ${SOURCES} make_dirs |
12 | 41 nim c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim |
15 | 42 build/debug/windows/hello_triangle.exe: ${SOURCES} make_dirs build/nim_windows |
43 ${WINE_NIM} c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} ${WINDOWS_DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim | |
44 build/release/windows/hello_triangle.exe: ${SOURCES} make_dirs build/nim_windows | |
45 ${WINE_NIM} c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} ${WINDOWS_RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim | |
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46 |
12 | 47 build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle |
48 build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe | |
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49 build_all: build_all_linux build_all_windows |
8 | 50 |
15 | 51 # clean |
12 | 52 clean: |
53 rm -rf build | |
15 | 54 # clean thirdparty too? |
12 | 55 |
15 | 56 # tests |
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57 tests: |
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58 testament p tests/ |
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59 |
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60 # publish |
12 | 61 publish_linux_debug: build/debug/linux/hello_triangle |
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62 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ |
12 | 63 publish_linux_release: build/release/linux/hello_triangle |
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64 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ |
12 | 65 publish_windows_debug: build/debug/linux/hello_triangle |
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66 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ |
12 | 67 publish_windows_release: build/release/linux/hello_triangle |
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68 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ |
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69 |
15 | 70 publish_all_linux: publish_linux_debug publish_linux_release |
71 publish_all_windows: publish_windows_debug publish_windows_release | |
72 publish_all: publish_all_linux publish_all_windows | |
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73 |
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74 |
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75 # download thirdparty-libraries |
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76 |
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77 thirdparty/lib/glslang/linux_debug: |
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78 mkdir -p $@ |
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79 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip |
15 | 80 unzip glslang-master-linux-Debug.zip -d $@ |
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81 thirdparty/lib/glslang/linux_release: |
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82 mkdir -p $@ |
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83 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip |
15 | 84 unzip glslang-master-linux-Release.zip -d $@ |
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85 thirdparty/lib/glslang/windows_debug: |
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86 mkdir -p $@ |
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87 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip |
15 | 88 unzip glslang-master-windows-x64-Debug.zip -d $@ |
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89 thirdparty/lib/glslang/windows_release: |
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90 mkdir -p $@ |
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91 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip |
15 | 92 unzip glslang-master-windows-x64-Release.zip -d $@ |
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93 |
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94 thirdparty/lib/spirv-tools/linux_debug: |
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95 mkdir -p $@ |
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96 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz |
15 | 97 tar --directory $@ -xf $@/install.tgz |
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98 thirdparty/lib/spirv-tools/linux_release: |
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99 mkdir -p $@ |
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100 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz |
15 | 101 tar --directory $@ -xf $@/install.tgz |
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102 thirdparty/lib/spirv-tools/windows_debug: |
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103 mkdir -p $@ |
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104 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip |
15 | 105 unzip $@/install.zip -d $@ |
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106 thirdparty/lib/spirv-tools/windows_release: |
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107 mkdir -p $@ |
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108 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip |
15 | 109 unzip $@/install.zip -d $@ |
110 | |
111 # set up cross compilation to compile for windows on linux | |
112 build/nim_windows/: | |
113 mkdir -p build/nim_windows | |
114 wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip | |
115 unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@ |