annotate tests/test_font.nim @ 827:dfa722fbd035

add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
author Sam <sam@basx.dev>
date Thu, 12 Oct 2023 14:54:01 +0700
parents 7a13941ba204
children f054b8bacab8
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1 import std/unicode
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2
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3 import semicongine
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4
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5 proc main() =
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6 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20)
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7
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8 var textbox = initTextbox(32, font, "")
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9 var scene = Scene(name: "main")
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10 scene.add textbox
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11 textbox.mesh.transform = scale(0.01, 0.01)
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12 var engine = initEngine("Test fonts")
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13 engine.initRenderer([])
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14 engine.addScene(scene)
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15
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16 while engine.updateInputs() == Running and not engine.keyIsDown(Escape):
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17 if engine.windowWasResized():
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18 var winSize = engine.getWindow().size
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19 textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01)
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20 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]:
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21 if engine.keyWasPressed(c):
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22 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR):
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23 textbox.text = textbox.text & ($c).toRunes
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24 else:
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25 textbox.text = textbox.text & ($c).toRunes[0].toLower()
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26 if engine.keyWasPressed(Space):
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27 textbox.text = textbox.text & " ".toRunes[0]
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28 if engine.keyWasPressed(Backspace) and textbox.text.len > 0:
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29 textbox.text = textbox.text[0 ..< ^1]
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30 engine.renderScene(scene)
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31 engine.destroy()
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32
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33
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34 when isMainModule:
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35 main()