changeset 805:7a13941ba204

fix: all tests
author Sam <sam@basx.dev>
date Mon, 11 Sep 2023 21:31:22 +0700
parents de1e4d0ee527
children 4ba8e610b9e8
files tests/test_collision.nim tests/test_font.nim tests/test_materials.nim tests/test_mesh.nim tests/test_vulkan_wrapper.nim
diffstat 5 files changed, 5 insertions(+), 10 deletions(-) [+]
line wrap: on
line diff
--- a/tests/test_collision.nim	Mon Sep 11 21:30:58 2023 +0700
+++ b/tests/test_collision.nim	Mon Sep 11 21:31:22 2023 +0700
@@ -1,5 +1,3 @@
-import std/tables
-
 import semicongine
 
 proc main() =
@@ -28,7 +26,7 @@
 
   var engine = initEngine("Test collisions")
 
-  engine.initRenderer({"": shaderConfiguration}.toTable)
+  engine.initRenderer({"": shaderConfiguration})
   engine.addScene(scene)
 
   while engine.updateInputs() == Running and not engine.keyIsDown(Escape):
--- a/tests/test_font.nim	Mon Sep 11 21:30:58 2023 +0700
+++ b/tests/test_font.nim	Mon Sep 11 21:31:22 2023 +0700
@@ -1,5 +1,4 @@
 import std/unicode
-import std/tables
 
 import semicongine
 
@@ -11,14 +10,12 @@
   scene.add textbox
   textbox.mesh.transform = scale(0.01, 0.01)
   var engine = initEngine("Test fonts")
-  engine.initRenderer()
-  scene.addShaderGlobal("perspective", Unit4F32)
+  engine.initRenderer([])
   engine.addScene(scene)
 
   while engine.updateInputs() == Running and not engine.keyIsDown(Escape):
     if engine.windowWasResized():
       var winSize = engine.getWindow().size
-      scene.setShaderGlobal("perspective", orthoWindowAspect(winSize[1] / winSize[0]))
       textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01)
     for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]:
       if engine.keyWasPressed(c):
--- a/tests/test_materials.nim	Mon Sep 11 21:30:58 2023 +0700
+++ b/tests/test_materials.nim	Mon Sep 11 21:31:22 2023 +0700
@@ -52,7 +52,7 @@
     )
   engine.initRenderer({
     "material": shaderConfiguration1,
-  }.toTable)
+  })
   engine.addScene(scene)
   var t = cpuTime()
   while engine.updateInputs() == Running and not engine.keyIsDown(Escape):
--- a/tests/test_mesh.nim	Mon Sep 11 21:30:58 2023 +0700
+++ b/tests/test_mesh.nim	Mon Sep 11 21:31:22 2023 +0700
@@ -51,7 +51,7 @@
     "Material.001": shaderConfiguration,
     "Material.002": shaderConfiguration,
     "Material.004": shaderConfiguration,
-  }.toTable)
+  })
 
   for scene in scenes.mitems:
     scene.addShaderGlobal("projection", Unit4F32)
--- a/tests/test_vulkan_wrapper.nim	Mon Sep 11 21:30:58 2023 +0700
+++ b/tests/test_vulkan_wrapper.nim	Mon Sep 11 21:31:22 2023 +0700
@@ -189,7 +189,7 @@
     "mat": shaderConfiguration1,
     "mat2": shaderConfiguration1,
     "mat3": shaderConfiguration2,
-  }.toTable)
+  })
 
   # INIT SCENES
   var scenes = [