Mercurial > games > semicongine
comparison README.md @ 1367:0f3f2017b054
add: some reminders what we would like to do
author | sam <sam@basx.dev> |
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date | Sat, 23 Nov 2024 10:34:28 +0700 |
parents | 4f1c3994009d |
children |
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1366:88ebdf30e47c | 1367:0f3f2017b054 |
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30 - Resource packaging of images, audio and 3D files as either folders, zip files or embedded in the executable | 30 - Resource packaging of images, audio and 3D files as either folders, zip files or embedded in the executable |
31 - Simple font and text rendering | 31 - Simple font and text rendering |
32 - A few additional utils like a simple storage API, a few algorithms for | 32 - A few additional utils like a simple storage API, a few algorithms for |
33 collision detection, noise generation and texture packing, and a simple | 33 collision detection, noise generation and texture packing, and a simple |
34 settings API with hot-reloading | 34 settings API with hot-reloading |
35 | |
36 ## Wishlist | |
37 | |
38 [ ] Macro-based internal DSL to convert Nim code into GLSL/slang at compile time | |
39 [ ] Better memory management | |
40 - Simple buffer resizing | |
41 - Mechanism to mark unused buffers | |
42 - Use mapped GPU buffers without copying (implement seq with pointers to GPU memory) | |
43 - Do not keep copy of content for un-mapped buffers around (only pass data on creating or update) | |
35 | 44 |
36 ## Hello world example | 45 ## Hello world example |
37 | 46 |
38 Attention, this project is not optimized for "hello world"-scenarios, so you | 47 Attention, this project is not optimized for "hello world"-scenarios, so you |
39 have to write quite a few lines to get something to display: | 48 have to write quite a few lines to get something to display: |