Mercurial > games > semicongine
comparison README.md @ 45:2378ada1a14e
add: some build instructions for windows
author | Sam <sam@basx.dev> |
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date | Thu, 19 Jan 2023 00:41:41 +0700 |
parents | cc8724250d65 |
children | 8305f8619a27 |
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44:5a6aadf6c464 | 45:2378ada1a14e |
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3 | 3 |
4 Hi there | 4 Hi there |
5 | 5 |
6 This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. | 6 This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. |
7 This is using the last programming language you will ever need, [Nim](https://nim-lang.org/) | 7 This is using the last programming language you will ever need, [Nim](https://nim-lang.org/) |
8 | |
9 Compilation on Windows | |
10 ---------------------- | |
11 | |
12 Requires a Windows SDK to be installed (e.g. via Visual Studio Build Tools). | |
13 Also, using Nim on Windows with mingw seems to be way faster than with vcc/lc. | |
14 For compilation with vcc/ls, install additionaly (with Visual Studio Build Tools): | |
15 - Windows Universal C Runtime (some important files) | |
16 - Windows CRT SDK (some important header files) | |
17 - Some version of MSVC (the compiler) | |
8 | 18 |
9 Roadmap | 19 Roadmap |
10 ------- | 20 ------- |
11 | 21 |
12 Still tons to do, but it feels like the worst things (except audio maybe?) are over the hill. | 22 Still tons to do, but it feels like the worst things (except audio maybe?) are over the hill. |