Mercurial > games > semicongine
comparison tests/test_panel.nim @ 434:30cc1deda4c1
add: input-processing for panels
author | Sam <sam@basx.dev> |
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date | Sat, 10 Feb 2024 21:19:31 +0700 |
parents | 08b8facaf3b7 |
children | 36b907544820 |
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433:08b8facaf3b7 | 434:30cc1deda4c1 |
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1 import std/unicode | 1 import std/unicode |
2 | 2 |
3 import semicongine | 3 import semicongine |
4 | 4 |
5 var counter = 0 | |
6 var counterText: Text | |
7 | |
8 proc click(panel: var Panel, buttons: set[MouseButton]) = | |
9 if buttons.contains(Mouse1): | |
10 counter.inc | |
11 if buttons.contains(Mouse3): | |
12 counter.dec | |
13 counterText.text = $counter | |
14 proc enter(panel: var Panel) = | |
15 panel.size = newVec2f(0.22, 0.22) | |
16 proc leave(panel: var Panel) = | |
17 panel.size = newVec2f(0.2, 0.2) | |
5 | 18 |
6 proc main() = | 19 proc main() = |
7 # setup engine | 20 # setup engine |
8 var engine = initEngine("Test panels") | 21 var engine = initEngine("Test panels") |
9 engine.initRenderer([]) | 22 engine.initRenderer([]) |
10 | 23 |
24 const B = [0'u8, 0'u8, 0'u8, 255'u8] | |
25 const T = [0'u8, 0'u8, 0'u8, 0'u8] | |
11 # build scene | 26 # build scene |
27 # | |
12 var | 28 var |
13 font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) | 29 font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) |
14 scene = Scene(name: "main") | 30 scene = Scene(name: "main") |
15 origin = initPanel(size = newVec2f(0.01, 0.01), color = newVec4f(0, 0, 0, 1)) | 31 origin = initPanel( |
16 panel = initPanel(size = newVec2f(0.2, 0.2), color = newVec4f(1, 0, 0, 1)) | 32 size = newVec2f(0.02, 0.02), |
33 color = newVec4f(1, 1, 1, 1), | |
34 texture = Texture(isGrayscale: false, colorImage: newImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), | |
35 ) | |
36 panel = initPanel( | |
37 size = newVec2f(0.2, 0.2), | |
38 color = newVec4f(1, 0, 0, 0.5), | |
39 onMouseDown = click, | |
40 onMouseEnter = enter, | |
41 onMouseLeave = leave | |
42 ) | |
17 help_text = font.initText("""Controls | 43 help_text = font.initText("""Controls |
18 | 44 |
19 Horizontal alignment: | 45 Horizontal alignment: |
20 F1: Left | 46 F1: Left |
21 F2: Center | 47 F2: Center |
23 Vertical alignment: | 49 Vertical alignment: |
24 F4: Top | 50 F4: Top |
25 F5: Center | 51 F5: Center |
26 F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) | 52 F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) |
27 | 53 |
54 counterText = font.initText($counter, maxLen = 99, scale = 0.0004) | |
55 | |
56 scene.add counterText | |
28 scene.add panel | 57 scene.add panel |
29 scene.add help_text | 58 scene.add help_text |
30 scene.add origin | 59 scene.add origin |
31 engine.loadScene(scene) | 60 engine.loadScene(scene) |
32 | 61 |
33 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 62 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
34 if engine.windowWasResized(): | 63 if engine.windowWasResized(): |
35 var winSize = engine.getWindow().size | 64 var winSize = engine.getWindow().size |
36 panel.aspect_ratio = winSize[0] / winSize[1] | 65 panel.aspect_ratio = winSize[0] / winSize[1] |
66 counterText.aspect_ratio = winSize[0] / winSize[1] | |
37 origin.aspect_ratio = winSize[0] / winSize[1] | 67 origin.aspect_ratio = winSize[0] / winSize[1] |
38 help_text.aspect_ratio = winSize[0] / winSize[1] | 68 help_text.aspect_ratio = winSize[0] / winSize[1] |
39 | 69 |
40 if engine.keyWasPressed(F1): panel.horizontalAlignment = Left | 70 if engine.keyWasPressed(F1): |
41 elif engine.keyWasPressed(F2): panel.horizontalAlignment = Center | 71 panel.horizontalAlignment = Left |
42 elif engine.keyWasPressed(F3): panel.horizontalAlignment = Right | 72 counterText.horizontalAlignment = Left |
43 elif engine.keyWasPressed(F4): panel.verticalAlignment = Top | 73 elif engine.keyWasPressed(F2): |
44 elif engine.keyWasPressed(F5): panel.verticalAlignment = Center | 74 panel.horizontalAlignment = Center |
45 elif engine.keyWasPressed(F6): panel.verticalAlignment = Bottom | 75 counterText.horizontalAlignment = Center |
76 elif engine.keyWasPressed(F3): | |
77 panel.horizontalAlignment = Right | |
78 counterText.horizontalAlignment = Right | |
79 elif engine.keyWasPressed(F4): | |
80 panel.verticalAlignment = Top | |
81 counterText.verticalAlignment = Top | |
82 elif engine.keyWasPressed(F5): | |
83 panel.verticalAlignment = Center | |
84 counterText.verticalAlignment = Center | |
85 elif engine.keyWasPressed(F6): | |
86 panel.verticalAlignment = Bottom | |
87 counterText.verticalAlignment = Bottom | |
88 | |
89 engine.processEventsFor(panel) | |
46 | 90 |
47 panel.refresh() | 91 panel.refresh() |
92 counterText.refresh() | |
48 origin.refresh() | 93 origin.refresh() |
49 help_text.refresh() | 94 help_text.refresh() |
50 | 95 |
51 engine.renderScene(scene) | 96 engine.renderScene(scene) |
52 engine.destroy() | 97 engine.destroy() |