comparison tests/test_font.nim @ 436:36b907544820

fix: text-alignment, a few smaller fixes
author Sam <sam@basx.dev>
date Sun, 11 Feb 2024 18:47:13 +0700
parents 2b373a03cf64
children 7629f85823a4
comparison
equal deleted inserted replaced
435:065854cdba52 436:36b907544820
10 engine.initRenderer([]) 10 engine.initRenderer([])
11 11
12 # build scene 12 # build scene
13 var scene = Scene(name: "main") 13 var scene = Scene(name: "main")
14 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) 14 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32)
15 var origin = initPanel(size = newVec2f(0.01, 0.01))
15 var main_text = font.initText("", maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.0005, maxWidth = 1.0) 16 var main_text = font.initText("", maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.0005, maxWidth = 1.0)
16 var help_text = font.initText("""Controls 17 var help_text = font.initText("""Controls
17 18
18 Horizontal alignment: 19 Horizontal alignment:
19 F1: Left 20 F1: Left
21 F3: Right 22 F3: Right
22 Vertical alignment: 23 Vertical alignment:
23 F4: Top 24 F4: Top
24 F5: Center 25 F5: Center
25 F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) 26 F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top)
27 scene.add origin
26 scene.add main_text 28 scene.add main_text
27 scene.add help_text 29 scene.add help_text
28 engine.loadScene(scene) 30 engine.loadScene(scene)
29 mixer[].loadSound("key", "key.ogg") 31 mixer[].loadSound("key", "key.ogg")
30 mixer[].setLevel(0.5) 32 mixer[].setLevel(0.5)
33 var t = cpuTime() 35 var t = cpuTime()
34 main_text.color = newVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1) 36 main_text.color = newVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1)
35 if engine.windowWasResized(): 37 if engine.windowWasResized():
36 var winSize = engine.getWindow().size 38 var winSize = engine.getWindow().size
37 main_text.aspect_ratio = winSize[0] / winSize[1] 39 main_text.aspect_ratio = winSize[0] / winSize[1]
40 origin.aspect_ratio = winSize[0] / winSize[1]
38 help_text.aspect_ratio = winSize[0] / winSize[1] 41 help_text.aspect_ratio = winSize[0] / winSize[1]
39 42
40 # add character 43 # add character
41 if main_text.text.len < main_text.maxLen - 1: 44 if main_text.text.len < main_text.maxLen - 1:
42 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, 45 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I,
66 elif engine.keyWasPressed(F3): main_text.horizontalAlignment = Right 69 elif engine.keyWasPressed(F3): main_text.horizontalAlignment = Right
67 elif engine.keyWasPressed(F4): main_text.verticalAlignment = Top 70 elif engine.keyWasPressed(F4): main_text.verticalAlignment = Top
68 elif engine.keyWasPressed(F5): main_text.verticalAlignment = Center 71 elif engine.keyWasPressed(F5): main_text.verticalAlignment = Center
69 elif engine.keyWasPressed(F6): main_text.verticalAlignment = Bottom 72 elif engine.keyWasPressed(F6): main_text.verticalAlignment = Bottom
70 73
74 origin.refresh()
71 main_text.text = main_text.text & Rune('_') 75 main_text.text = main_text.text & Rune('_')
72 main_text.refresh() 76 main_text.refresh()
73 main_text.text = main_text.text[0 ..< ^1] 77 main_text.text = main_text.text[0 ..< ^1]
74 help_text.refresh() 78 help_text.refresh()
75 engine.renderScene(scene) 79 engine.renderScene(scene)