Mercurial > games > semicongine
comparison tests/test_gltf.nim @ 1414:5e5a3311ca44
did: small improvment to allow easy adjustment of shader-code
author | sam <sam@basx.dev> |
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date | Fri, 27 Dec 2024 17:20:31 +0700 |
parents | df3c075e5dea |
children | 3b8a736c45a7 |
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1413:bc6782c0edd6 | 1414:5e5a3311ca44 |
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133 ) | 133 ) |
134 renderdata.assignBuffers(primitive[0]) | 134 renderdata.assignBuffers(primitive[0]) |
135 renderdata.assignBuffers(descriptors) | 135 renderdata.assignBuffers(descriptors) |
136 | 136 |
137 var pipeline = | 137 var pipeline = |
138 createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, cullMode = []) | 138 createPipeline(Shader(), renderPass = vulkan.swapchain.renderPass, cullMode = []) |
139 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], descriptors) | 139 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], descriptors) |
140 | 140 |
141 renderdata.flushAllMemory() | 141 renderdata.flushAllMemory() |
142 | 142 |
143 proc drawNode( | 143 proc drawNode( |