comparison Makefile @ 483:73a0954beabd

did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
author Sam <sam@basx.dev>
date Wed, 11 Jan 2023 00:43:17 +0700
parents 1670f8e70964
children 71bbe11d8de8
comparison
equal deleted inserted replaced
482:1670f8e70964 483:73a0954beabd
1 SOURCES := $(shell find src -name '*.nim') 1 SOURCES := $(shell find src -name '*.nim')
2
3 # HACK to get cross-compilation working --------------------------------
4
5 # anywhere with a windows filesystem that has the visual basic compiler tools installed
6 WINDOWS_BASE := /mnt
7
8 # path variables, need to have correct versions
9 WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86)
10 MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC
11 WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0
12 WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0
13 MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933
14
15 MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/
16 CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/
17 CL_INCL_DIR := ${MSVC_PATH}/include
18 WINE_NIM_VERSION := 1.6.10
19
20 # nim command:
21 WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"'
22
23 # end of HACK-----------------------------------------------------------
24
25 2
26 # build hello_triangle 3 # build hello_triangle
27 build/debug/linux/hello_triangle: ${SOURCES} 4 build/debug/linux/hello_triangle: ${SOURCES}
28 nim build_linux_debug -o:$@ examples/hello_triangle.nim 5 nim build_linux_debug -o:$@ examples/hello_triangle.nim
29 build/release/linux/hello_triangle: ${SOURCES} 6 build/release/linux/hello_triangle: ${SOURCES}
30 nim build_linux_release -o:$@ examples/hello_triangle.nim 7 nim build_linux_release -o:$@ examples/hello_triangle.nim
31 build/debug/windows/hello_triangle.exe: ${SOURCES} build/nim_windows 8 build/debug/windows/hello_triangle.exe: ${SOURCES} build/nim_windows
32 ${WINE_NIM} build_windows_debug -o:$@ examples/hello_triangle.nim 9 # ${WINE_NIM} build_windows_debug -o:$@ examples/hello_triangle.nim
10 nim build_windows_debug -o:$@ examples/hello_triangle.nim
33 build/release/windows/hello_triangle.exe: ${SOURCES} build/nim_windows 11 build/release/windows/hello_triangle.exe: ${SOURCES} build/nim_windows
34 ${WINE_NIM} build_windows_release -o:$@ examples/hello_triangle.nim 12 nim build_windows_release -o:$@ examples/hello_triangle.nim
35 13
14 # build alotof_triangles
36 build/debug/linux/alotof_triangles: ${SOURCES} 15 build/debug/linux/alotof_triangles: ${SOURCES}
37 nim build_linux_debug -o:$@ examples/alotof_triangles.nim 16 nim build_linux_debug -o:$@ examples/alotof_triangles.nim
38 build/release/linux/alotof_triangles: ${SOURCES} 17 build/release/linux/alotof_triangles: ${SOURCES}
39 nim build_linux_release -o:$@ examples/alotof_triangles.nim 18 nim build_linux_release -o:$@ examples/alotof_triangles.nim
40 build/debug/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows 19 build/debug/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows
41 ${WINE_NIM} build_windows_debug -o:$@ examples/alotof_triangles.nim 20 nim build_windows_debug -o:$@ examples/alotof_triangles.nim
42 build/release/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows 21 build/release/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows
43 ${WINE_NIM} build_windows_release -o:$@ examples/alotof_triangles.nim 22 nim build_windows_release -o:$@ examples/alotof_triangles.nim
44 23
45 build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle 24 build_all_linux_hello_triangle: build/debug/linux/hello_triangle build/release/linux/hello_triangle
46 build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe 25 build_all_windows_hello_triangle: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe
47 build_all: build_all_linux build_all_windows 26 build_all_hello_triangle: build_all_linux_hello_triangle build_all_windows_hello_triangle
27
28 build_all_linux_alotof_triangles: build/debug/linux/alotof_triangles build/release/linux/alotof_triangles
29 build_all_windows_alotof_triangles: build/debug/windows/alotof_triangles.exe build/release/windows/alotof_triangles.exe
30 build_all_alotof_triangles: build_all_linux_alotof_triangles build_all_windows_alotof_triangles
48 31
49 # clean 32 # clean
50 clean: 33 clean:
51 rm -rf build 34 rm -rf build
52 # clean thirdparty too? 35 rm -rf thirdparty
53 36
54 .PHONY: tests 37 .PHONY: tests
38 .PHONY: glslang-master-linux-Debug.zip
39 .PHONY: glslang-master-linux-Release.zip
40 .PHONY: glslang-master-windows-x64-Debug.zip
41 .PHONY: glslang-master-windows-x64-Release.zip
55 42
56 # tests 43 # tests
57 tests: 44 tests:
58 testament p tests/ 45 testament p tests/
59 46
60 # publish 47 # publish
61 publish_linux_debug: build/debug/linux/hello_triangle 48 publish_linux_debug_hello_triangle: build/debug/linux/hello_triangle
62 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ 49 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/
63 publish_linux_release: build/release/linux/hello_triangle 50 publish_linux_release_hello_triangle: build/release/linux/hello_triangle
64 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ 51 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/
65 publish_windows_debug: build/debug/linux/hello_triangle 52 publish_windows_debug_hello_triangle: build/debug/linux/hello_triangle.exe
66 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ 53 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/
67 publish_windows_release: build/release/linux/hello_triangle 54 publish_windows_release_hello_triangle: build/release/linux/hello_triangle.exe
68 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ 55 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/
56 publish_all_linux_hello_triangle: publish_linux_debug_hello_triangle publish_linux_release_hello_triangle
57 publish_all_windows_hello_triangle: publish_windows_debug_hello_triangle publish_windows_release_hello_triangle
58 publish_all_alotof_hello_triangle: publish_all_linux_hello_triangle publish_all_windows_hello_triangle
69 59
70 publish_all_linux: publish_linux_debug publish_linux_release 60 publish_linux_debug_alotof_triangles: build/debug/linux/alotof_triangles
71 publish_all_windows: publish_windows_debug publish_windows_release 61 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/
72 publish_all: publish_all_linux publish_all_windows 62 publish_linux_release_alotof_triangles: build/release/linux/alotof_triangles
63 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/
64 publish_windows_debug_alotof_triangles: build/debug/linux/alotof_triangles.exe
65 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/
66 publish_windows_release_alotof_triangles: build/release/linux/alotof_triangles.exe
67 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/
68 publish_all_linux_alotof_triangles: publish_linux_debug_alotof_triangles publish_linux_release_alotof_triangles
69 publish_all_windows_alotof_triangles: publish_windows_debug_alotof_triangles publish_windows_release_alotof_triangles
70 publish_all_alotof_triangles: publish_all_linux_alotof_triangles publish_all_windows_alotof_triangles
73 71
74 72
75 # download thirdparty-libraries 73 # download thirdparty-libraries
76 74
77 thirdparty/lib/glslang/linux_debug: 75 thirdparty/bin/linux: glslang-master-linux-Release.zip
78 mkdir -p $@ 76 mkdir -p $@
79 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip 77 cd $@ && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/$<
80 unzip glslang-master-linux-Debug.zip -d $@ 78 cd $@ && unzip $<
81 thirdparty/lib/glslang/linux_release: 79 cd $@ && mv bin/* .
80 cd $@ && rm -rf $< bin lib include
81 thirdparty/bin/windows: glslang-master-windows-x64-Release.zip
82 mkdir -p $@ 82 mkdir -p $@
83 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip 83 cd $@ && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/$<
84 unzip glslang-master-linux-Release.zip -d $@ 84 cd $@ && unzip $<
85 thirdparty/lib/glslang/windows_debug: 85 cd $@ && mv bin/* .
86 mkdir -p $@ 86 cd $@ && rm -rf $< bin lib include
87 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip
88 unzip glslang-master-windows-x64-Debug.zip -d $@
89 thirdparty/lib/glslang/windows_release:
90 mkdir -p $@
91 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip
92 unzip glslang-master-windows-x64-Release.zip -d $@
93
94 thirdparty/lib/spirv-tools/linux_debug:
95 mkdir -p $@
96 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz
97 tar --directory $@ -xf $@/install.tgz
98 thirdparty/lib/spirv-tools/linux_release:
99 mkdir -p $@
100 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz
101 tar --directory $@ -xf $@/install.tgz
102 thirdparty/lib/spirv-tools/windows_debug:
103 mkdir -p $@
104 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip
105 unzip $@/install.zip -d $@
106 thirdparty/lib/spirv-tools/windows_release:
107 mkdir -p $@
108 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip
109 unzip $@/install.zip -d $@
110
111 # set up cross compilation to compile for windows on linux
112 build/nim_windows/:
113 mkdir -p build/nim_windows
114 wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip
115 unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@