Mercurial > games > semicongine
view Makefile @ 24:71bbe11d8de8
did: change shader compilation to run during program compilation, maybe add dynamic version later
author | Sam <sam@basx.dev> |
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date | Wed, 11 Jan 2023 11:15:02 +0700 |
parents | b45a5d338cd0 |
children | 8f290112718a |
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SOURCES := $(shell find src -name '*.nim') # build hello_triangle build/debug/linux/hello_triangle: ${SOURCES} thirdparty/bin/linux nim build_linux_debug -o:$@ examples/hello_triangle.nim build/release/linux/hello_triangle: ${SOURCES} thirdparty/bin/linux nim build_linux_release -o:$@ examples/hello_triangle.nim build/debug/windows/hello_triangle.exe: ${SOURCES} thirdparty/bin/windows nim build_windows_debug -o:$@ examples/hello_triangle.nim build/release/windows/hello_triangle.exe: ${SOURCES} thirdparty/bin/windows nim build_windows_release -o:$@ examples/hello_triangle.nim build_all_linux_hello_triangle: build/debug/linux/hello_triangle build/release/linux/hello_triangle build_all_windows_hello_triangle: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe build_all_hello_triangle: build_all_linux_hello_triangle build_all_windows_hello_triangle # build alotof_triangles build/debug/linux/alotof_triangles: ${SOURCES} thirdparty/bin/linux nim build_linux_debug -o:$@ examples/alotof_triangles.nim build/release/linux/alotof_triangles: ${SOURCES} thirdparty/bin/linux nim build_linux_release -o:$@ examples/alotof_triangles.nim build/debug/windows/alotof_triangles.exe: ${SOURCES} thirdparty/bin/windows nim build_windows_debug -o:$@ examples/alotof_triangles.nim build/release/windows/alotof_triangles.exe: ${SOURCES} thirdparty/bin/windows nim build_windows_release -o:$@ examples/alotof_triangles.nim build_all_linux_alotof_triangles: build/debug/linux/alotof_triangles build/release/linux/alotof_triangles build_all_windows_alotof_triangles: build/debug/windows/alotof_triangles.exe build/release/windows/alotof_triangles.exe build_all_alotof_triangles: build_all_linux_alotof_triangles build_all_windows_alotof_triangles # clean clean: rm -rf build rm -rf thirdparty .PHONY: tests .PHONY: glslang-master-linux-Debug.zip .PHONY: glslang-master-linux-Release.zip .PHONY: glslang-master-windows-x64-Debug.zip .PHONY: glslang-master-windows-x64-Release.zip # tests tests: testament p tests/ # publish publish_linux_debug_hello_triangle: build/debug/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ publish_linux_release_hello_triangle: build/release/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ publish_windows_debug_hello_triangle: build/debug/linux/hello_triangle.exe scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ publish_windows_release_hello_triangle: build/release/linux/hello_triangle.exe scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ publish_all_linux_hello_triangle: publish_linux_debug_hello_triangle publish_linux_release_hello_triangle publish_all_windows_hello_triangle: publish_windows_debug_hello_triangle publish_windows_release_hello_triangle publish_all_alotof_hello_triangle: publish_all_linux_hello_triangle publish_all_windows_hello_triangle publish_linux_debug_alotof_triangles: build/debug/linux/alotof_triangles scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ publish_linux_release_alotof_triangles: build/release/linux/alotof_triangles scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ publish_windows_debug_alotof_triangles: build/debug/linux/alotof_triangles.exe scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ publish_windows_release_alotof_triangles: build/release/linux/alotof_triangles.exe scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ publish_all_linux_alotof_triangles: publish_linux_debug_alotof_triangles publish_linux_release_alotof_triangles publish_all_windows_alotof_triangles: publish_windows_debug_alotof_triangles publish_windows_release_alotof_triangles publish_all_alotof_triangles: publish_all_linux_alotof_triangles publish_all_windows_alotof_triangles # download thirdparty-libraries thirdparty/bin/linux: glslang-master-linux-Release.zip mkdir -p $@ cd $@ && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/$< cd $@ && unzip $< cd $@ && mv bin/* . cd $@ && rm -rf $< bin lib include thirdparty/bin/windows: glslang-master-windows-x64-Release.zip mkdir -p $@ cd $@ && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/$< cd $@ && unzip $< cd $@ && mv bin/* . cd $@ && rm -rf $< bin lib include