Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
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Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
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Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
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Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
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Fri, 30 Dec 2022 15:56:17 +0700 |
Sam |
add: matrix multiplications, tests
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Wed, 28 Dec 2022 20:33:15 +0700 |
Sam |
add: windows builds
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Wed, 28 Dec 2022 11:42:21 +0700 |
Sam |
add: vector/matrix modules, tests, nim config script
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Tue, 27 Dec 2022 20:47:48 +0700 |
Sam |
did: cleanup up a bit
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Sat, 24 Dec 2022 22:32:46 +0700 |
sam |
did: make it work on windows
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Thu, 22 Dec 2022 19:35:54 +0700 |
Sam |
add: a few missing changes
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Thu, 22 Dec 2022 00:06:40 +0700 |
Sam |
add: structure code for crossplatform, add some input handling + bugfixes
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Mon, 19 Dec 2022 10:56:04 +0700 |
Sam |
add: skeleton to download thirdparty builds
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Mon, 19 Dec 2022 10:41:20 +0700 |
Sam |
did: hello world triangle, a bit of code organization
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Fri, 16 Dec 2022 00:05:41 +0700 |
Sam |
add: more steps in setup
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Wed, 14 Dec 2022 00:49:35 +0700 |
Sam |
add: initial version
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