Mercurial > games > semicongine
comparison tests/test_font.nim @ 416:73cca428e27a
did: changes
author | Sam <sam@basx.dev> |
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date | Sat, 27 Jan 2024 21:08:31 +0700 |
parents | 25db1fa56cb7 |
children | b032768df631 |
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415:25db1fa56cb7 | 416:73cca428e27a |
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8 engine.initRenderer([]) | 8 engine.initRenderer([]) |
9 | 9 |
10 # build scene | 10 # build scene |
11 var scene = Scene(name: "main") | 11 var scene = Scene(name: "main") |
12 # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) | 12 # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) |
13 var font = loadFont("DejaVuSans.ttf", lineHeightPixels=180'f32) | 13 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 250'f32) |
14 var textbox = initText(32, font, "", color=newVec4f(1, 0, 0, 1)) | 14 var textbox = initText(32, font, "_", color = newVec4f(1, 0, 0, 1)) |
15 let fontscale = 0.002 | 15 let fontscale = 0.001 |
16 scene.add textbox | 16 scene.add textbox |
17 textbox.mesh.transform = scale(fontscale, fontscale) | 17 textbox.mesh.transform = scale(fontscale, fontscale) |
18 engine.loadScene(scene) | 18 engine.loadScene(scene) |
19 | 19 |
20 let cursor = Rune('_') | |
20 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 21 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
21 if engine.windowWasResized(): | 22 if engine.windowWasResized(): |
22 var winSize = engine.getWindow().size | 23 var winSize = engine.getWindow().size |
23 textbox.mesh.transform = scale(fontscale * (winSize[1] / winSize[0]), fontscale) | 24 textbox.mesh.transform = scale(fontscale * (winSize[1] / winSize[0]), fontscale) |
24 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | 25 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, |
26 Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, | |
27 Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | |
25 if engine.keyWasPressed(c): | 28 if engine.keyWasPressed(c): |
26 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): | 29 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): |
27 textbox.text = textbox.text & ($c).toRunes | 30 textbox.text = textbox.text[0 ..< ^1] & ($c).toRunes & cursor |
28 else: | 31 else: |
29 textbox.text = textbox.text & ($c).toRunes[0].toLower() | 32 textbox.text = textbox.text[0 ..< ^1] & ($c).toRunes[0].toLower() & cursor |
30 if engine.keyWasPressed(Enter): | 33 if engine.keyWasPressed(Enter): |
31 textbox.text = textbox.text & Rune('\n') | 34 textbox.text = textbox.text[0 ..< ^1] & Rune('\n') & cursor |
32 if engine.keyWasPressed(Space): | 35 if engine.keyWasPressed(Space): |
33 textbox.text = textbox.text & Rune(' ') | 36 textbox.text = textbox.text[0 ..< ^1] & Rune(' ') & cursor |
34 if engine.keyWasPressed(Backspace) and textbox.text.len > 0: | 37 if engine.keyWasPressed(Backspace) and textbox.text.len > 1: |
35 textbox.text = textbox.text[0 ..< ^1] | 38 textbox.text = textbox.text[0 ..< ^2] & cursor |
36 engine.renderScene(scene) | 39 engine.renderScene(scene) |
37 engine.destroy() | 40 engine.destroy() |
38 | 41 |
39 | 42 |
40 when isMainModule: | 43 when isMainModule: |