Mercurial > games > semicongine
view tests/test_font.nim @ 415:25db1fa56cb7
add: font/text improvments, support for newline rendering
author | Sam <sam@basx.dev> |
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date | Sat, 27 Jan 2024 00:31:11 +0700 |
parents | 8fb4387b2ea1 |
children | 73cca428e27a |
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import std/unicode import semicongine proc main() = # setup engine var engine = initEngine("Test fonts") engine.initRenderer([]) # build scene var scene = Scene(name: "main") # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) var font = loadFont("DejaVuSans.ttf", lineHeightPixels=180'f32) var textbox = initText(32, font, "", color=newVec4f(1, 0, 0, 1)) let fontscale = 0.002 scene.add textbox textbox.mesh.transform = scale(fontscale, fontscale) engine.loadScene(scene) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): if engine.windowWasResized(): var winSize = engine.getWindow().size textbox.mesh.transform = scale(fontscale * (winSize[1] / winSize[0]), fontscale) for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: if engine.keyWasPressed(c): if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): textbox.text = textbox.text & ($c).toRunes else: textbox.text = textbox.text & ($c).toRunes[0].toLower() if engine.keyWasPressed(Enter): textbox.text = textbox.text & Rune('\n') if engine.keyWasPressed(Space): textbox.text = textbox.text & Rune(' ') if engine.keyWasPressed(Backspace) and textbox.text.len > 0: textbox.text = textbox.text[0 ..< ^1] engine.renderScene(scene) engine.destroy() when isMainModule: main()