comparison tests/test_font.nim @ 443:7629f85823a4

fix: font-api, allow consistent use of mesh-transform
author Sam <sam@basx.dev>
date Sat, 24 Feb 2024 14:31:15 +0700
parents 36b907544820
children 6406766a222d
comparison
equal deleted inserted replaced
442:637974701484 443:7629f85823a4
11 11
12 # build scene 12 # build scene
13 var scene = Scene(name: "main") 13 var scene = Scene(name: "main")
14 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) 14 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32)
15 var origin = initPanel(size = newVec2f(0.01, 0.01)) 15 var origin = initPanel(size = newVec2f(0.01, 0.01))
16 var main_text = font.initText("", maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.0005, maxWidth = 1.0) 16 var main_text = font.initText("".toRunes, maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), maxWidth = 1.0, transform = scale(0.0005, 0.0005))
17 var help_text = font.initText("""Controls 17 var help_text = font.initText("""Controls
18 18
19 Horizontal alignment: 19 Horizontal alignment:
20 F1: Left 20 F1: Left
21 F2: Center 21 F2: Center
22 F3: Right 22 F3: Right
23 Vertical alignment: 23 Vertical alignment:
24 F4: Top 24 F4: Top
25 F5: Center 25 F5: Center
26 F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) 26 F6: Bottom""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = translate(-0.9, -0.9) * scale(0.0002, 0.0002))
27 scene.add origin 27 scene.add origin
28 scene.add main_text 28 scene.add main_text
29 scene.add help_text 29 scene.add help_text
30 engine.loadScene(scene) 30 engine.loadScene(scene)
31 mixer[].loadSound("key", "key.ogg") 31 mixer[].loadSound("key", "key.ogg")
34 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): 34 while engine.updateInputs() == Running and not engine.keyIsDown(Escape):
35 var t = cpuTime() 35 var t = cpuTime()
36 main_text.color = newVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1) 36 main_text.color = newVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1)
37 if engine.windowWasResized(): 37 if engine.windowWasResized():
38 var winSize = engine.getWindow().size 38 var winSize = engine.getWindow().size
39 main_text.aspect_ratio = winSize[0] / winSize[1]
40 origin.aspect_ratio = winSize[0] / winSize[1]
41 help_text.aspect_ratio = winSize[0] / winSize[1]
42 39
43 # add character 40 # add character
44 if main_text.text.len < main_text.maxLen - 1: 41 if main_text.text.len < main_text.maxLen - 1:
45 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, 42 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I,
46 Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, 43 Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S,