Mercurial > games > semicongine
comparison examples/E01_hello_triangle.nim @ 74:779607656b12
fix: stuff, add working pong
author | Sam <sam@basx.dev> |
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date | Mon, 06 Feb 2023 23:32:59 +0700 |
parents | bdef52f3bc0d |
children | 9f2c178beb60 |
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73:17c12b79faaa | 74:779607656b12 |
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10 position: PositionAttribute[Vec2] | 10 position: PositionAttribute[Vec2] |
11 color: ColorAttribute[Vec3] | 11 color: ColorAttribute[Vec3] |
12 | 12 |
13 var pipeline: RenderPipeline[VertexDataA, void] | 13 var pipeline: RenderPipeline[VertexDataA, void] |
14 | 14 |
15 proc globalUpdate(engine: var Engine, dt: float32) = | 15 proc globalUpdate(engine: var Engine, t, dt: float32) = |
16 discard | 16 discard |
17 | 17 |
18 # vertex data (types must match the above VertexAttributes) | 18 # vertex data (types must match the above VertexAttributes) |
19 const | 19 const |
20 triangle_pos = @[ | 20 triangle_pos = @[ |