Mercurial > games > semicongine
comparison README.md @ 1269:81450075ad89
fix: readme markup
| author | sam <sam@basx.dev> |
|---|---|
| date | Sun, 28 Jul 2024 23:16:10 +0700 |
| parents | 4cf9872f7bb6 |
| children | 9d6ce3c34c38 |
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| 1268:617ebd404fbe | 1269:81450075ad89 |
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| 33 ## Hello world example | 33 ## Hello world example |
| 34 | 34 |
| 35 Attention, this project is not optimized for "hello world"-scenarios, so you | 35 Attention, this project is not optimized for "hello world"-scenarios, so you |
| 36 have quite a few lines to get something to display: | 36 have quite a few lines to get something to display: |
| 37 | 37 |
| 38 ``` | 38 ```nim |
| 39 | 39 |
| 40 import semicongine | 40 import semicongine |
| 41 | 41 |
| 42 # required | 42 # required |
| 43 InitVulkan() | 43 InitVulkan() |
| 118 For now all features that I need are implemented. I will gradually add more | 118 For now all features that I need are implemented. I will gradually add more |
| 119 stuff that I need, based on the games that I am developing. Here are a few | 119 stuff that I need, based on the games that I am developing. Here are a few |
| 120 things that I consider integrating at a later point, once I have gather some | 120 things that I consider integrating at a later point, once I have gather some |
| 121 more experience what can/should be used across different projects: | 121 more experience what can/should be used across different projects: |
| 122 | 122 |
| 123 [ ] More support for glTF format (JPEG textures, animations, morphing) | 123 - [ ] More support for glTF format (JPEG textures, animations, morphing) |
| 124 [ ] Maybe some often used utils like camera-controllers, offscreen-rendering, shadow-map rendering, etc. | 124 - [ ] Maybe some often used utils like camera-controllers, offscreen-rendering, shadow-map rendering, etc. |
| 125 [ ] Maybe some UI-stuff | 125 - [ ] Maybe some UI-stuff |
| 126 [ ] Controller support | 126 - [ ] Controller support |
