comparison examples/E01_hello_triangle.nim @ 1065:86b9721dfc09

fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD
author sam <sam@basx.dev>
date Mon, 01 Apr 2024 22:42:50 +0700
parents e1f92e3bec46
children d27c8dbfef1c
comparison
equal deleted inserted replaced
1064:e1f92e3bec46 1065:86b9721dfc09
24 material = VERTEX_COLORED_MATERIAL.initMaterialData() 24 material = VERTEX_COLORED_MATERIAL.initMaterialData()
25 )] 25 )]
26 ) 26 )
27 myengine = initEngine("Hello triangle", showFps = true) 27 myengine = initEngine("Hello triangle", showFps = true)
28 28
29 myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, vSync = false, inFlightFrames = 2) 29 myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, inFlightFrames = 1)
30 myengine.loadScene(scene) 30 myengine.loadScene(scene)
31 31
32 while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): 32 while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):
33 transform[Vec3f](scene.meshes[0][], "position", scale(1.001, 1.001)) 33 transform[Vec3f](scene.meshes[0][], "position", scale(1.001, 1.001))
34 myengine.renderScene(scene) 34 myengine.renderScene(scene)