Mon, 01 Apr 2024 22:42:50 +0700 |
sam |
fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD
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Mon, 01 Apr 2024 01:06:22 +0700 |
sam |
merge
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Mon, 01 Apr 2024 01:05:20 +0700 |
sam |
did: set correct parameters
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Mon, 01 Apr 2024 00:34:34 +0700 |
sam |
did: undo testing parameters, shit is now running as we hope, roughly, I think
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Sun, 31 Mar 2024 22:11:50 +0700 |
sam |
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
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Thu, 21 Mar 2024 15:39:42 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
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Mon, 04 Sep 2023 00:55:35 +0700 |
Sam |
fix: first example
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Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
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Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
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Sat, 03 Jun 2023 13:44:17 +0700 |
Sam |
did: adjust for small API change
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Tue, 30 May 2023 16:58:35 +0700 |
Sam |
did: fix API changes broke examples
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Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
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Tue, 09 May 2023 18:19:17 +0700 |
Sam |
fix: always use rgba
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Mon, 08 May 2023 21:21:49 +0700 |
Sam |
did: update examples to use new API for scene + scene globals
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Sat, 29 Apr 2023 18:29:19 +0700 |
Sam |
fix: API change for shader attributes
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Wed, 26 Apr 2023 02:15:43 +0700 |
Sam |
add: upgrade all simple examples to new engine version
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Thu, 20 Apr 2023 23:46:22 +0700 |
Sam |
did: rewrite example 02 with new engine approach
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Thu, 20 Apr 2023 21:59:52 +0700 |
Sam |
add: correct swapchain destruction, update 1st example to be working
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Mon, 06 Feb 2023 23:32:45 +0700 |
Sam |
fix: stuff, add working pong
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Sun, 05 Feb 2023 00:28:18 +0700 |
Sam |
fix: API changes
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Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
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Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
|
Mon, 04 Sep 2023 00:55:35 +0700 |
Sam |
fix: first example
|
Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
|
Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
|
Sat, 03 Jun 2023 13:44:17 +0700 |
Sam |
did: adjust for small API change
|
Tue, 30 May 2023 16:58:35 +0700 |
Sam |
did: fix API changes broke examples
|
Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
|
Tue, 09 May 2023 18:19:17 +0700 |
Sam |
fix: always use rgba
|
Mon, 08 May 2023 21:21:49 +0700 |
Sam |
did: update examples to use new API for scene + scene globals
|
Sat, 29 Apr 2023 18:29:19 +0700 |
Sam |
fix: API change for shader attributes
|
Wed, 26 Apr 2023 02:15:43 +0700 |
Sam |
add: upgrade all simple examples to new engine version
|
Thu, 20 Apr 2023 23:46:22 +0700 |
Sam |
did: rewrite example 02 with new engine approach
|
Thu, 20 Apr 2023 21:59:52 +0700 |
Sam |
add: correct swapchain destruction, update 1st example to be working
|
Mon, 06 Feb 2023 23:32:59 +0700 |
Sam |
fix: stuff, add working pong
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Sun, 05 Feb 2023 00:28:18 +0700 |
Sam |
fix: API changes
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Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
base
examples/hello_triangle.nim@af732a232934
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