log examples/E01_hello_triangle.nim @ 1140:5934c5615f13

age author description
Sat, 08 Jun 2024 15:16:17 +0700 sam did: update all examples to work with latest refactoring
Sat, 08 Jun 2024 14:58:25 +0700 sam did: finish refactoring and updated all tests accordingly
Tue, 04 Jun 2024 16:51:50 +0700 sam did: refactor naming in tons of places
Wed, 22 May 2024 03:45:16 +0700 sam fix: examples not compiling
Tue, 02 Apr 2024 00:37:42 +0700 sam fix: always forget to reset this one when debugging :)
Mon, 01 Apr 2024 22:42:50 +0700 sam fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD
Mon, 01 Apr 2024 01:06:22 +0700 sam merge
Mon, 01 Apr 2024 01:05:20 +0700 sam did: set correct parameters
Mon, 01 Apr 2024 00:34:34 +0700 sam did: undo testing parameters, shit is now running as we hope, roughly, I think
Sun, 31 Mar 2024 22:11:50 +0700 sam did: tons of small improvments, on the way to make GPU sync (more) correct I guess
Thu, 21 Mar 2024 15:39:42 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Tue, 05 Sep 2023 00:28:35 +0700 Sam did: update examples to work with improved scenegraph/material api, notice removed complexity!
Mon, 04 Sep 2023 00:55:35 +0700 Sam fix: first example
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Sat, 03 Jun 2023 13:44:17 +0700 Sam did: adjust for small API change
Tue, 30 May 2023 16:58:35 +0700 Sam did: fix API changes broke examples
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Mon, 08 May 2023 21:21:49 +0700 Sam did: update examples to use new API for scene + scene globals
Sat, 29 Apr 2023 18:29:19 +0700 Sam fix: API change for shader attributes
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Thu, 20 Apr 2023 23:46:22 +0700 Sam did: rewrite example 02 with new engine approach
Thu, 20 Apr 2023 21:59:52 +0700 Sam add: correct swapchain destruction, update 1st example to be working
Mon, 06 Feb 2023 23:32:45 +0700 Sam fix: stuff, add working pong
Sun, 05 Feb 2023 00:28:18 +0700 Sam fix: API changes
Tue, 24 Jan 2023 10:22:38 +0700 Sam did: rename and update older demos to work with new APIs
Tue, 05 Sep 2023 00:28:35 +0700 Sam did: update examples to work with improved scenegraph/material api, notice removed complexity!
Mon, 04 Sep 2023 00:55:35 +0700 Sam fix: first example
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Sat, 03 Jun 2023 13:44:17 +0700 Sam did: adjust for small API change
Tue, 30 May 2023 16:58:35 +0700 Sam did: fix API changes broke examples
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Mon, 08 May 2023 21:21:49 +0700 Sam did: update examples to use new API for scene + scene globals
Sat, 29 Apr 2023 18:29:19 +0700 Sam fix: API change for shader attributes
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Thu, 20 Apr 2023 23:46:22 +0700 Sam did: rewrite example 02 with new engine approach
Thu, 20 Apr 2023 21:59:52 +0700 Sam add: correct swapchain destruction, update 1st example to be working
Mon, 06 Feb 2023 23:32:59 +0700 Sam fix: stuff, add working pong
Sun, 05 Feb 2023 00:28:18 +0700 Sam fix: API changes
Tue, 24 Jan 2023 10:22:38 +0700 Sam did: rename and update older demos to work with new APIs base examples/hello_triangle.nim@af732a232934