Mercurial > games > semicongine
comparison src/zamikongine/vertex.nim @ 33:94c38e4b5782
did: refactoring, move more from make to nimscript
author | Sam <sam@basx.dev> |
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date | Sun, 15 Jan 2023 23:23:54 +0700 |
parents | 9edca5dc4e93 |
children | 7f99b21a8777 |
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32:9edca5dc4e93 | 33:94c38e4b5782 |
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12 VertexAttributeType = SomeNumber|Vec | 12 VertexAttributeType = SomeNumber|Vec |
13 AttributePurpose* = enum | 13 AttributePurpose* = enum |
14 Unknown, Position Color | 14 Unknown, Position Color |
15 GenericAttribute*[T:VertexAttributeType] = object | 15 GenericAttribute*[T:VertexAttributeType] = object |
16 data*: seq[T] | 16 data*: seq[T] |
17 PositionAttribute*[T:VertexAttributeType] = object | 17 PositionAttribute*[T:Vec] = object |
18 data*: seq[T] | 18 data*: seq[T] |
19 ColorAttribute*[T:VertexAttributeType] = object | 19 ColorAttribute*[T:Vec] = object |
20 data*: seq[T] | 20 data*: seq[T] |
21 VertexAttribute* = GenericAttribute|PositionAttribute|ColorAttribute | 21 VertexAttribute* = GenericAttribute|PositionAttribute|ColorAttribute |
22 | 22 |
23 template getAttributeType*(v: VertexAttribute): auto = get(genericParams(typeof(v)), 0) | 23 template getAttributeType*(v: VertexAttribute): auto = get(genericParams(typeof(v)), 0) |
24 | 24 |
83 if result == 0: | 83 if result == 0: |
84 result = uint32(value.data.len) | 84 result = uint32(value.data.len) |
85 else: | 85 else: |
86 assert result == uint32(value.data.len) | 86 assert result == uint32(value.data.len) |
87 | 87 |
88 func VertexAttributesCount*[T](): uint32 = | |
89 for name, value in T().fieldPairs: | |
90 when typeof(value) is VertexAttribute: | |
91 result += 1 | |
92 | |
88 func generateGLSLVertexDeclarations*[T](): string = | 93 func generateGLSLVertexDeclarations*[T](): string = |
89 var stmtList: seq[string] | 94 var stmtList: seq[string] |
90 var i = 0 | 95 var i = 0 |
91 for name, value in T().fieldPairs: | 96 for name, value in T().fieldPairs: |
92 when typeof(value) is VertexAttribute: | 97 when typeof(value) is VertexAttribute: |