Mercurial > games > semicongine
comparison tests/test_collision.nim @ 1137:a4aa9f374d44
did: more renaming
author | sam <sam@basx.dev> |
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date | Tue, 04 Jun 2024 20:51:22 +0700 |
parents | 71315636ba82 |
children | 02e1d2658ff5 |
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1136:71315636ba82 | 1137:a4aa9f374d44 |
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15 | 15 |
16 const | 16 const |
17 shaderConfiguration = createShaderConfiguration( | 17 shaderConfiguration = createShaderConfiguration( |
18 name = "default shader", | 18 name = "default shader", |
19 inputs = [ | 19 inputs = [ |
20 attr[Mat4]("transform", memoryPerformanceHint = PreferFastRead, perInstance = true), | 20 Attr[Mat4]("transform", memoryPerformanceHint = PreferFastRead, perInstance = true), |
21 attr[Vec3f]("position", memoryPerformanceHint = PreferFastRead), | 21 Attr[Vec3f]("position", memoryPerformanceHint = PreferFastRead), |
22 attr[Vec4f]("color", memoryPerformanceHint = PreferFastRead), | 22 Attr[Vec4f]("color", memoryPerformanceHint = PreferFastRead), |
23 ], | 23 ], |
24 intermediates = [attr[Vec4f]("colorout")], | 24 intermediates = [Attr[Vec4f]("colorout")], |
25 uniforms = [attr[Mat4]("perspective")], | 25 uniforms = [Attr[Mat4]("perspective")], |
26 outputs = [attr[Vec4f]("fragcolor")], | 26 outputs = [Attr[Vec4f]("fragcolor")], |
27 vertexCode = """gl_Position = vec4(position, 1.0) * (transform * Uniforms.perspective); colorout = color;""", | 27 vertexCode = """gl_Position = vec4(position, 1.0) * (transform * Uniforms.perspective); colorout = color;""", |
28 fragmentCode = """fragcolor = colorout;""", | 28 fragmentCode = """fragcolor = colorout;""", |
29 ) | 29 ) |
30 | 30 |
31 var engine = initEngine("Test collisions") | 31 var engine = initEngine("Test collisions") |