Mercurial > games > semicongine
comparison tests/test_panel.nim @ 905:a9d71d2c2461
did: same for panels
| author | Sam <sam@basx.dev> |
|---|---|
| date | Sat, 24 Feb 2024 15:35:52 +0700 |
| parents | fa54a8a1e3e4 |
| children | 73b572f82a1f |
comparison
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| 904:a253a691e0d6 | 905:a9d71d2c2461 |
|---|---|
| 10 counter.inc | 10 counter.inc |
| 11 if buttons.contains(Mouse3): | 11 if buttons.contains(Mouse3): |
| 12 counter.dec | 12 counter.dec |
| 13 counterText.text = $counter | 13 counterText.text = $counter |
| 14 proc enter(panel: var Panel) = | 14 proc enter(panel: var Panel) = |
| 15 panel.size = newVec2f(0.22, 0.22) | 15 panel.mesh.transform = panel.mesh.transform * scale(1.05, 1.05) |
| 16 panel.color = newVec4f(1, 0, 0, 0.3) | |
| 16 proc leave(panel: var Panel) = | 17 proc leave(panel: var Panel) = |
| 17 panel.size = newVec2f(0.2, 0.2) | 18 panel.mesh.transform = panel.mesh.transform * scale(1 / 1.05, 1 / 1.05) |
| 19 panel.color = newVec4f(1, 0, 0, 0.5) | |
| 18 | 20 |
| 19 proc main() = | 21 proc main() = |
| 20 # setup engine | 22 # setup engine |
| 21 var engine = initEngine("Test panels") | 23 var engine = initEngine("Test panels") |
| 22 engine.initRenderer([]) | 24 engine.initRenderer([]) |
| 27 # | 29 # |
| 28 var | 30 var |
| 29 font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) | 31 font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) |
| 30 scene = Scene(name: "main") | 32 scene = Scene(name: "main") |
| 31 origin = initPanel( | 33 origin = initPanel( |
| 32 size = newVec2f(0.005, 0.005), | 34 transform = scale(0.005, 0.005), |
| 33 color = newVec4f(1, 1, 1, 1), | 35 color = newVec4f(1, 1, 1, 1), |
| 34 texture = Texture(isGrayscale: false, colorImage: newImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), | 36 texture = Texture(isGrayscale: false, colorImage: newImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), |
| 35 ) | 37 ) |
| 36 panel = initPanel( | 38 button = initPanel( |
| 37 size = newVec2f(0.2, 0.2), | 39 transform = translate(0.2, 0.1) * scale(0.3, 0.1), |
| 38 color = newVec4f(1, 0, 0, 0.5), | 40 color = newVec4f(1, 0, 0, 0.5), |
| 39 onMouseDown = click, | 41 onMouseDown = click, |
| 40 onMouseEnter = enter, | 42 onMouseEnter = enter, |
| 41 onMouseLeave = leave | 43 onMouseLeave = leave |
| 42 ) | 44 ) |
| 50 F4: Top | 52 F4: Top |
| 51 F5: Center | 53 F5: Center |
| 52 F6: Bottom | 54 F6: Bottom |
| 53 Mouse: | 55 Mouse: |
| 54 Left click: Increase counter | 56 Left click: Increase counter |
| 55 Right click: Decrease counter""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) | 57 Right click: Decrease counter""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = translate(-0.9, -0.9) * scale(0.0002, 0.0002)) |
| 56 | 58 |
| 57 counterText = font.initText($counter, maxLen = 99, scale = 0.0004) | 59 counterText = font.initText(($counter).toRunes, maxLen = 99, transform = translate(0.2, 0.1) * scale(0.0004, 0.0004)) |
| 58 | 60 |
| 59 scene.add counterText | 61 scene.add counterText |
| 60 scene.add panel | 62 scene.add button |
| 61 scene.add help_text | 63 scene.add help_text |
| 62 scene.add origin | 64 scene.add origin |
| 63 engine.loadScene(scene) | 65 engine.loadScene(scene) |
| 64 | 66 |
| 65 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 67 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
| 66 if engine.windowWasResized(): | |
| 67 var winSize = engine.getWindow().size | |
| 68 panel.aspect_ratio = winSize[0] / winSize[1] | |
| 69 counterText.aspect_ratio = winSize[0] / winSize[1] | |
| 70 origin.aspect_ratio = winSize[0] / winSize[1] | |
| 71 help_text.aspect_ratio = winSize[0] / winSize[1] | |
| 72 | |
| 73 if engine.keyWasPressed(F1): | 68 if engine.keyWasPressed(F1): |
| 74 panel.horizontalAlignment = Left | 69 button.horizontalAlignment = Left |
| 75 counterText.horizontalAlignment = Left | 70 counterText.horizontalAlignment = Left |
| 76 elif engine.keyWasPressed(F2): | 71 elif engine.keyWasPressed(F2): |
| 77 panel.horizontalAlignment = Center | 72 button.horizontalAlignment = Center |
| 78 counterText.horizontalAlignment = Center | 73 counterText.horizontalAlignment = Center |
| 79 elif engine.keyWasPressed(F3): | 74 elif engine.keyWasPressed(F3): |
| 80 panel.horizontalAlignment = Right | 75 button.horizontalAlignment = Right |
| 81 counterText.horizontalAlignment = Right | 76 counterText.horizontalAlignment = Right |
| 82 elif engine.keyWasPressed(F4): | 77 elif engine.keyWasPressed(F4): |
| 83 panel.verticalAlignment = Top | 78 button.verticalAlignment = Top |
| 84 counterText.verticalAlignment = Top | 79 counterText.verticalAlignment = Top |
| 85 elif engine.keyWasPressed(F5): | 80 elif engine.keyWasPressed(F5): |
| 86 panel.verticalAlignment = Center | 81 button.verticalAlignment = Center |
| 87 counterText.verticalAlignment = Center | 82 counterText.verticalAlignment = Center |
| 88 elif engine.keyWasPressed(F6): | 83 elif engine.keyWasPressed(F6): |
| 89 panel.verticalAlignment = Bottom | 84 button.verticalAlignment = Bottom |
| 90 counterText.verticalAlignment = Bottom | 85 counterText.verticalAlignment = Bottom |
| 91 | 86 |
| 92 engine.processEventsFor(panel) | 87 engine.processEvents(button) |
| 93 | 88 |
| 94 panel.refresh() | 89 button.refresh() |
| 95 counterText.refresh() | 90 counterText.refresh() |
| 96 origin.refresh() | 91 origin.refresh() |
| 97 help_text.refresh() | 92 help_text.refresh() |
| 98 | 93 |
| 99 engine.renderScene(scene) | 94 engine.renderScene(scene) |
