comparison tests/test_materials.nim @ 1088:ac3025fcc324

fix: tests
author sam <sam@basx.dev>
date Sat, 06 Apr 2024 15:27:09 +0700
parents 91e018270832
children a40bb0a48e07
comparison
equal deleted inserted replaced
1087:c5655f79070d 1088:ac3025fcc324
48 intermediates = [ 48 intermediates = [
49 attr[Vec2f]("uvout"), 49 attr[Vec2f]("uvout"),
50 ], 50 ],
51 uniforms = [attr[float32]("test2", arrayCount = 2)], 51 uniforms = [attr[float32]("test2", arrayCount = 2)],
52 samplers = @[ 52 samplers = @[
53 attr[Texture]("tex1", arrayCount = 1), 53 attr[Texture]("tex1"),
54 attr[Texture]("tex2", arrayCount = 1), 54 attr[Texture]("tex2"),
55 ], 55 ],
56 outputs = [attr[Vec4f]("color")], 56 outputs = [attr[Vec4f]("color")],
57 vertexCode = """ 57 vertexCode = """
58 gl_Position = vec4(position.x, position.y + sin(Uniforms.test2[1]) / Uniforms.test2[1] * 0.5, position.z, 1.0); 58 gl_Position = vec4(position.x, position.y + sin(Uniforms.test2[1]) / Uniforms.test2[1] * 0.5, position.z, 1.0);
59 uvout = uv;""", 59 uvout = uv;""",
60 fragmentCode = """ 60 fragmentCode = """
61 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; 61 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5;
62 color = texture(tex1[0], uvout) * (1 - d) + texture(tex2[0], uvout) * d; 62 color = texture(tex1, uvout) * (1 - d) + texture(tex2, uvout) * d;
63 """, 63 """,
64 ) 64 )
65 engine.initRenderer({ 65 engine.initRenderer({
66 doubleTextureMaterial: shaderConfiguration1, 66 doubleTextureMaterial: shaderConfiguration1,
67 }) 67 })