Sat, 06 Apr 2024 15:27:09 +0700 |
sam |
fix: tests
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Mon, 29 Jan 2024 00:19:35 +0700 |
Sam |
fix: all tests (once more)
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Wed, 03 Jan 2024 11:19:55 +0700 |
Sam |
did: improve/refactor some of the material API
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Sun, 03 Dec 2023 00:05:38 +0700 |
Sam |
fix: cleanup when multiple textures use same vulkan image
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Sun, 26 Nov 2023 19:53:00 +0700 |
Sam |
fix: all tests
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Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
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Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
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Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
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Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
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Mon, 04 Sep 2023 00:48:00 +0700 |
Sam |
fix: remaining tests and an issue with updating uniforms
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Sun, 03 Sep 2023 17:46:40 +0700 |
Sam |
fix: material tests
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Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
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Sun, 23 Jul 2023 19:59:47 +0700 |
Sam |
did: preparations to refactor material system, still tons to do
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Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
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Tue, 30 May 2023 16:59:01 +0700 |
Sam |
add: final font-rendering, API changes fixed
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Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
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Mon, 22 May 2023 00:51:41 +0700 |
Sam |
did: adjust to new API
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Sat, 20 May 2023 16:35:23 +0700 |
Sam |
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
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Tue, 16 May 2023 16:08:06 +0700 |
Sam |
add: test mesh
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Tue, 09 May 2023 19:52:57 +0700 |
Sam |
did: refactor image handling
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Mon, 08 May 2023 00:38:05 +0700 |
Sam |
add: support for arrays of samplers
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Sun, 07 May 2023 18:13:39 +0700 |
Sam |
add: few improvments for working with textures
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Sun, 07 May 2023 17:42:53 +0700 |
Sam |
add: new test file to test to do future test with materials etc.
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