Mercurial > games > semicongine
comparison tests/test_gltf.nim @ 1256:bfb75c934f4e
add: window focus handling, improve window api a bit
author | sam <sam@basx.dev> |
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date | Sun, 28 Jul 2024 17:33:41 +0700 |
parents | 2b5ca798f6d6 |
children | e9b8d87b9883 |
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1255:2b5ca798f6d6 | 1256:bfb75c934f4e |
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169 InitVulkan() | 169 InitVulkan() |
170 | 170 |
171 var renderpass = CreateDirectPresentationRenderPass(depthBuffer = true, samples = VK_SAMPLE_COUNT_4_BIT) | 171 var renderpass = CreateDirectPresentationRenderPass(depthBuffer = true, samples = VK_SAMPLE_COUNT_4_BIT) |
172 SetupSwapchain(renderpass = renderpass) | 172 SetupSwapchain(renderpass = renderpass) |
173 LockMouse(true) | 173 LockMouse(true) |
174 ShowSystemCursor(false) | |
174 | 175 |
175 # tests a simple triangle with minimalistic shader and vertex format | 176 # tests a simple triangle with minimalistic shader and vertex format |
176 test_gltf(time) | 177 test_gltf(time) |
177 | 178 |
178 checkVkResult vkDeviceWaitIdle(vulkan.device) | 179 checkVkResult vkDeviceWaitIdle(vulkan.device) |