Mercurial > games > semicongine
comparison semiconginev2/gltf.nim @ 1247:c15770761865
add: gltf loading test, gltf loading for materials
| author | sam <sam@basx.dev> |
|---|---|
| date | Wed, 24 Jul 2024 23:26:34 +0700 |
| parents | d594b1d07d49 |
| children | 317bb5a73606 |
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| 1246:356089365076 | 1247:c15770761865 |
|---|---|
| 1 type | 1 type |
| 2 GLTFMesh[TMesh, TMaterial] = object | 2 GLTFMesh*[TMesh, TMaterial] = object |
| 3 scenes: seq[int] | 3 scenes*: seq[seq[int]] # each scene has a seq of node indices |
| 4 nodes: seq[int] | 4 nodes*: seq[seq[int]] # each node has a seq of mesh indices |
| 5 meshes: seq[TMesh] | 5 meshes*: seq[TMesh] |
| 6 materials: seq[TMaterial] | 6 materials*: seq[TMaterial] |
| 7 textures*: seq[Image[BGRA]] | |
| 7 glTFHeader = object | 8 glTFHeader = object |
| 8 magic: uint32 | 9 magic: uint32 |
| 9 version: uint32 | 10 version: uint32 |
| 10 length: uint32 | 11 length: uint32 |
| 11 glTFData = object | 12 glTFData = object |
| 12 structuredContent: JsonNode | 13 structuredContent: JsonNode |
| 13 binaryBufferData: seq[uint8] | 14 binaryBufferData: seq[uint8] |
| 14 | 15 |
| 15 MaterialAttributeNames = object | 16 MaterialAttributeNames = object |
| 17 # pbr | |
| 18 baseColorTexture: string | |
| 19 baseColorTextureUv: string | |
| 16 baseColorFactor: string | 20 baseColorFactor: string |
| 17 emissiveFactor: string | 21 metallicRoughnessTexture: string |
| 22 metallicRoughnessTextureUv: string | |
| 18 metallicFactor: string | 23 metallicFactor: string |
| 19 roughnessFactor: string | 24 roughnessFactor: string |
| 20 baseColorTexture: string | 25 |
| 21 metallicRoughnessTexture: string | 26 # other |
| 22 normalTexture: string | 27 normalTexture: string |
| 28 normalTextureUv: string | |
| 23 occlusionTexture: string | 29 occlusionTexture: string |
| 30 occlusionTextureUv: string | |
| 24 emissiveTexture: string | 31 emissiveTexture: string |
| 32 emissiveTextureUv: string | |
| 33 emissiveFactor: string | |
| 34 | |
| 35 #[ | |
| 36 static: | |
| 37 let TypeIds = { | |
| 38 int8: 5120, | |
| 39 uint8: 5121, | |
| 40 int16: 5122, | |
| 41 uint16: 5123, | |
| 42 uint32: 5125, | |
| 43 float32: 5126, | |
| 44 }.toTable | |
| 45 ]# | |
| 25 | 46 |
| 26 const | 47 const |
| 27 HEADER_MAGIC = 0x46546C67 | 48 HEADER_MAGIC = 0x46546C67 |
| 28 JSON_CHUNK = 0x4E4F534A | 49 JSON_CHUNK = 0x4E4F534A |
| 29 BINARY_CHUNK = 0x004E4942 | 50 BINARY_CHUNK = 0x004E4942 |
| 51 #[ | |
| 30 ACCESSOR_TYPE_MAP = { | 52 ACCESSOR_TYPE_MAP = { |
| 31 5120: Int8, | 53 5120: Int8, |
| 32 5121: UInt8, | 54 5121: UInt8, |
| 33 5122: Int16, | 55 5122: Int16, |
| 34 5123: UInt16, | 56 5123: UInt16, |
| 35 5125: UInt32, | 57 5125: UInt32, |
| 36 5126: Float32, | 58 5126: Float32, |
| 37 }.toTable | 59 }.toTable |
| 60 ]# | |
| 38 SAMPLER_FILTER_MODE_MAP = { | 61 SAMPLER_FILTER_MODE_MAP = { |
| 39 9728: VK_FILTER_NEAREST, | 62 9728: VK_FILTER_NEAREST, |
| 40 9729: VK_FILTER_LINEAR, | 63 9729: VK_FILTER_LINEAR, |
| 41 9984: VK_FILTER_NEAREST, | 64 9984: VK_FILTER_NEAREST, |
| 42 9985: VK_FILTER_LINEAR, | 65 9985: VK_FILTER_LINEAR, |
| 46 SAMPLER_WRAP_MODE_MAP = { | 69 SAMPLER_WRAP_MODE_MAP = { |
| 47 33071: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, | 70 33071: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, |
| 48 33648: VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, | 71 33648: VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, |
| 49 10497: VK_SAMPLER_ADDRESS_MODE_REPEAT | 72 10497: VK_SAMPLER_ADDRESS_MODE_REPEAT |
| 50 }.toTable | 73 }.toTable |
| 51 GLTF_MATERIAL_MAPPING = { | 74 |
| 52 "color": "baseColorFactor", | 75 #[ |
| 53 "emissiveColor": "emissiveFactor", | |
| 54 "metallic": "metallicFactor", | |
| 55 "roughness", "roughnessFactor", | |
| 56 "baseTexture": "baseColorTexture", | |
| 57 "metallicRoughnessTexture": "metallicRoughnessTexture", | |
| 58 "normalTexture": "normalTexture", | |
| 59 "occlusionTexture": "occlusionTexture", | |
| 60 "emissiveTexture": "emissiveTexture", | |
| 61 }.toTable | |
| 62 | |
| 63 proc getGPUType(accessor: JsonNode, attribute: string): DataType = | 76 proc getGPUType(accessor: JsonNode, attribute: string): DataType = |
| 64 # TODO: no full support for all datatypes that glTF may provide | 77 # TODO: no full support for all datatypes that glTF may provide |
| 65 # semicongine/core/gpu_data should maybe generated with macros to allow for all combinations | 78 # semicongine/core/gpu_data should maybe generated with macros to allow for all combinations |
| 66 let componentType = ACCESSOR_TYPE_MAP[accessor["componentType"].getInt()] | 79 let componentType = ACCESSOR_TYPE_MAP[accessor["componentType"].getInt()] |
| 67 let theType = accessor["type"].getStr() | 80 let theType = accessor["type"].getStr() |
| 93 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | 106 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
| 94 of "MAT4": | 107 of "MAT4": |
| 95 case componentType | 108 case componentType |
| 96 of Float32: return Vec4F32 | 109 of Float32: return Vec4F32 |
| 97 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | 110 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
| 111 ]# | |
| 98 | 112 |
| 99 proc getBufferViewData(bufferView: JsonNode, mainBuffer: seq[uint8], baseBufferOffset = 0): seq[uint8] = | 113 proc getBufferViewData(bufferView: JsonNode, mainBuffer: seq[uint8], baseBufferOffset = 0): seq[uint8] = |
| 100 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" | 114 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" |
| 101 | 115 |
| 102 result = newSeq[uint8](bufferView["byteLength"].getInt()) | 116 result = newSeq[uint8](bufferView["byteLength"].getInt()) |
| 105 | 119 |
| 106 if bufferView.hasKey("byteStride"): | 120 if bufferView.hasKey("byteStride"): |
| 107 raise newException(Exception, "Unsupported feature: byteStride in buffer view") | 121 raise newException(Exception, "Unsupported feature: byteStride in buffer view") |
| 108 copyMem(dstPointer, addr mainBuffer[bufferOffset], result.len) | 122 copyMem(dstPointer, addr mainBuffer[bufferOffset], result.len) |
| 109 | 123 |
| 124 #[ | |
| 110 proc getAccessorData(root: JsonNode, accessor: JsonNode, mainBuffer: seq[uint8]): DataList = | 125 proc getAccessorData(root: JsonNode, accessor: JsonNode, mainBuffer: seq[uint8]): DataList = |
| 111 result = InitDataList(thetype = accessor.getGPUType("??")) | 126 result = InitDataList(thetype = accessor.getGPUType("??")) |
| 112 result.SetLen(accessor["count"].getInt()) | 127 result.SetLen(accessor["count"].getInt()) |
| 113 | 128 |
| 114 let bufferView = root["bufferViews"][accessor["bufferView"].getInt()] | 129 let bufferView = root["bufferViews"][accessor["bufferView"].getInt()] |
| 128 for i in 0 ..< int(result.len): | 143 for i in 0 ..< int(result.len): |
| 129 copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()], int(result.thetype.Size)) | 144 copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()], int(result.thetype.Size)) |
| 130 dstPointer = cast[pointer](cast[uint](dstPointer) + result.thetype.Size) | 145 dstPointer = cast[pointer](cast[uint](dstPointer) + result.thetype.Size) |
| 131 else: | 146 else: |
| 132 copyMem(dstPointer, addr mainBuffer[bufferOffset], length) | 147 copyMem(dstPointer, addr mainBuffer[bufferOffset], length) |
| 133 | 148 ]# |
| 134 proc loadImage(root: JsonNode, imageIndex: int, mainBuffer: seq[uint8]): Image[RGBAPixel] = | 149 |
| 150 proc loadTexture(root: JsonNode, textureNode: JsonNode, mainBuffer: seq[uint8]): Image[BGRA] = | |
| 151 | |
| 152 let imageIndex = textureNode["source"].getInt() | |
| 153 | |
| 135 if root["images"][imageIndex].hasKey("uri"): | 154 if root["images"][imageIndex].hasKey("uri"): |
| 136 raise newException(Exception, "Unsupported feature: Load images from external files") | 155 raise newException(Exception, "Unsupported feature: Cannot load images from external files") |
| 156 let imageType = root["images"][imageIndex]["mimeType"].getStr() | |
| 157 assert imageType == "image/png", "glTF loader currently only supports PNG" | |
| 137 | 158 |
| 138 let bufferView = root["bufferViews"][root["images"][imageIndex]["bufferView"].getInt()] | 159 let bufferView = root["bufferViews"][root["images"][imageIndex]["bufferView"].getInt()] |
| 139 let imgData = newStringStream(cast[string](getBufferViewData(bufferView, mainBuffer))) | 160 result = LoadImage[BGRA](getBufferViewData(bufferView, mainBuffer)) |
| 140 | |
| 141 let imageType = root["images"][imageIndex]["mimeType"].getStr() | |
| 142 case imageType | |
| 143 of "image/bmp": | |
| 144 result = ReadBMP(imgData) | |
| 145 of "image/png": | |
| 146 result = ReadPNG(imgData) | |
| 147 else: | |
| 148 raise newException(Exception, "Unsupported feature: Load image of type " & imageType) | |
| 149 | |
| 150 proc loadTexture(root: JsonNode, textureIndex: int, mainBuffer: seq[uint8]): Texture = | |
| 151 let textureNode = root["textures"][textureIndex] | |
| 152 result = Texture(isGrayscale: false) | |
| 153 result.colorImage = loadImage(root, textureNode["source"].getInt(), mainBuffer) | |
| 154 result.name = root["images"][textureNode["source"].getInt()]["name"].getStr() | |
| 155 if result.name == "": | |
| 156 result.name = &"Texture{textureIndex}" | |
| 157 | 161 |
| 158 if textureNode.hasKey("sampler"): | 162 if textureNode.hasKey("sampler"): |
| 159 let sampler = root["samplers"][textureNode["sampler"].getInt()] | 163 let sampler = root["samplers"][textureNode["sampler"].getInt()] |
| 160 if sampler.hasKey("magFilter"): | 164 if sampler.hasKey("magFilter"): |
| 161 result.sampler.magnification = SAMPLER_FILTER_MODE_MAP[sampler["magFilter"].getInt()] | 165 result.magInterpolation = SAMPLER_FILTER_MODE_MAP[sampler["magFilter"].getInt()] |
| 162 if sampler.hasKey("minFilter"): | 166 if sampler.hasKey("minFilter"): |
| 163 result.sampler.minification = SAMPLER_FILTER_MODE_MAP[sampler["minFilter"].getInt()] | 167 result.minInterpolation = SAMPLER_FILTER_MODE_MAP[sampler["minFilter"].getInt()] |
| 164 if sampler.hasKey("wrapS"): | 168 if sampler.hasKey("wrapS"): |
| 165 result.sampler.wrapModeS = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] | 169 result.wrapU = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] |
| 166 if sampler.hasKey("wrapT"): | 170 if sampler.hasKey("wrapT"): |
| 167 result.sampler.wrapModeT = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] | 171 result.wrapV = SAMPLER_WRAP_MODE_MAP[sampler["wrapT"].getInt()] |
| 168 | 172 |
| 173 proc getVec4f(node: JsonNode): Vec4f = | |
| 174 NewVec4f(node[0].getFloat(), node[1].getFloat(), node[2].getFloat(), node[3].getFloat()) | |
| 169 | 175 |
| 170 proc loadMaterial[TMaterial]( | 176 proc loadMaterial[TMaterial]( |
| 171 root: JsonNode, | 177 root: JsonNode, |
| 172 materialNode: JsonNode, | 178 materialNode: JsonNode, |
| 173 mainBuffer: seq[uint8], | 179 mainBuffer: seq[uint8], |
| 174 mapping: MaterialAttributeNames | 180 mapping: static MaterialAttributeNames |
| 175 ): TMaterial = | 181 ): TMaterial = |
| 182 result = TMaterial() | |
| 183 | |
| 176 let pbr = materialNode["pbrMetallicRoughness"] | 184 let pbr = materialNode["pbrMetallicRoughness"] |
| 177 for glName, glValue in fieldPairs(mapping): | 185 for name, value in fieldPairs(result): |
| 178 if glValue != "": | 186 for gltfAttribute, mappedName in fieldPairs(mapping): |
| 179 for name, value in fieldPairs(result): | 187 when gltfAttribute != "" and name == mappedName: |
| 180 when name == glName: | 188 if pbr.hasKey(gltfAttribute): |
| 181 value = | 189 when gltfAttribute.endsWith("Texture"): |
| 182 | 190 value = typeof(value)(pbr[gltfAttribute]["index"].getInt()) |
| 183 #[ | 191 elif gltfAttribute.endsWith("TextureUv"): |
| 184 | 192 value = typeof(pbr[gltfAttribute[0 ..< ^2]]["index"].getInt()) |
| 185 # color | 193 elif gltfAttribute in ["baseColorFactor", "emissiveFactor"]: |
| 186 if defaultMaterial.attributes.contains("color"): | 194 value = pbr[gltfAttribute].getVec4f() |
| 187 attributes["color"] = InitDataList(thetype = Vec4F32) | 195 elif gltfAttribute in ["metallicFactor", "roughnessFactor"]: |
| 188 if pbr.hasKey(GLTF_MATERIAL_MAPPING["color"]): | 196 value = pbr[gltfAttribute].getFloat() |
| 189 attributes["color"] = @[NewVec4f( | 197 else: |
| 190 pbr[GLTF_MATERIAL_MAPPING["color"]][0].getFloat(), | 198 {.error: "Unsupported gltf material attribute".} |
| 191 pbr[GLTF_MATERIAL_MAPPING["color"]][1].getFloat(), | 199 |
| 192 pbr[GLTF_MATERIAL_MAPPING["color"]][2].getFloat(), | 200 |
| 193 pbr[GLTF_MATERIAL_MAPPING["color"]][3].getFloat(), | 201 #[ |
| 194 )] | |
| 195 else: | |
| 196 attributes["color"] = @[NewVec4f(1, 1, 1, 1)] | |
| 197 | |
| 198 # pbr material values | |
| 199 for factor in ["metallic", "roughness"]: | |
| 200 if defaultMaterial.attributes.contains(factor): | |
| 201 attributes[factor] = InitDataList(thetype = Float32) | |
| 202 if pbr.hasKey(GLTF_MATERIAL_MAPPING[factor]): | |
| 203 attributes[factor] = @[float32(pbr[GLTF_MATERIAL_MAPPING[factor]].getFloat())] | |
| 204 else: | |
| 205 attributes[factor] = @[0.5'f32] | |
| 206 | |
| 207 # pbr material textures | |
| 208 for texture in ["baseTexture", "metallicRoughnessTexture"]: | |
| 209 if defaultMaterial.attributes.contains(texture): | |
| 210 attributes[texture] = InitDataList(thetype = TextureType) | |
| 211 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) | |
| 212 if pbr.hasKey(GLTF_MATERIAL_MAPPING[texture]): | |
| 213 attributes[texture] = @[loadTexture(root, pbr[GLTF_MATERIAL_MAPPING[texture]]["index"].getInt(), mainBuffer)] | |
| 214 else: | |
| 215 attributes[texture] = @[EMPTY_TEXTURE] | |
| 216 | |
| 217 # generic material textures | |
| 218 for texture in ["normalTexture", "occlusionTexture", "emissiveTexture"]: | |
| 219 if defaultMaterial.attributes.contains(texture): | |
| 220 attributes[texture] = InitDataList(thetype = TextureType) | |
| 221 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) | |
| 222 if materialNode.hasKey(GLTF_MATERIAL_MAPPING[texture]): | |
| 223 attributes[texture] = @[loadTexture(root, materialNode[texture]["index"].getInt(), mainBuffer)] | |
| 224 else: | |
| 225 attributes[texture] = @[EMPTY_TEXTURE] | |
| 226 | |
| 227 # emissiv color | |
| 228 if defaultMaterial.attributes.contains("emissiveColor"): | |
| 229 attributes["emissiveColor"] = InitDataList(thetype = Vec3F32) | |
| 230 if materialNode.hasKey(GLTF_MATERIAL_MAPPING["emissiveColor"]): | |
| 231 attributes["emissiveColor"] = @[NewVec3f( | |
| 232 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][0].getFloat(), | |
| 233 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][1].getFloat(), | |
| 234 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][2].getFloat(), | |
| 235 )] | |
| 236 else: | |
| 237 attributes["emissiveColor"] = @[NewVec3f(1'f32, 1'f32, 1'f32)] | |
| 238 ]# | |
| 239 | |
| 240 | 202 |
| 241 proc loadMesh(meshname: string, root: JsonNode, primitiveNode: JsonNode, materials: seq[MaterialData], mainBuffer: seq[uint8]): Mesh = | 203 proc loadMesh(meshname: string, root: JsonNode, primitiveNode: JsonNode, materials: seq[MaterialData], mainBuffer: seq[uint8]): Mesh = |
| 242 if primitiveNode.hasKey("mode") and primitiveNode["mode"].getInt() != 4: | 204 if primitiveNode.hasKey("mode") and primitiveNode["mode"].getInt() != 4: |
| 243 raise newException(Exception, "Currently only TRIANGLE mode is supported for geometry mode") | 205 raise newException(Exception, "Currently only TRIANGLE mode is supported for geometry mode") |
| 244 | 206 |
| 293 tri.setLen(0) | 255 tri.setLen(0) |
| 294 else: | 256 else: |
| 295 raise newException(Exception, &"Unsupported index data type: {data.thetype}") | 257 raise newException(Exception, &"Unsupported index data type: {data.thetype}") |
| 296 # TODO: getting from gltf to vulkan system is still messed up somehow, see other TODO | 258 # TODO: getting from gltf to vulkan system is still messed up somehow, see other TODO |
| 297 Transform[Vec3f](result[], "position", Scale(1, -1, 1)) | 259 Transform[Vec3f](result[], "position", Scale(1, -1, 1)) |
| 260 | |
| 298 | 261 |
| 299 proc loadNode(root: JsonNode, node: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = | 262 proc loadNode(root: JsonNode, node: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = |
| 300 result = MeshTree() | 263 result = MeshTree() |
| 301 # mesh | 264 # mesh |
| 302 if node.hasKey("mesh"): | 265 if node.hasKey("mesh"): |
| 347 result.children.add loadNode(root, root["nodes"][nodeId.getInt()], materials, mainBuffer) | 310 result.children.add loadNode(root, root["nodes"][nodeId.getInt()], materials, mainBuffer) |
| 348 # TODO: getting from gltf to vulkan system is still messed up somehow (i.e. not consistent for different files), see other TODO | 311 # TODO: getting from gltf to vulkan system is still messed up somehow (i.e. not consistent for different files), see other TODO |
| 349 # result.transform = Scale(1, -1, 1) | 312 # result.transform = Scale(1, -1, 1) |
| 350 result.updateTransforms() | 313 result.updateTransforms() |
| 351 | 314 |
| 352 | 315 ]# |
| 353 proc ReadglTF*[TMaterial, TMesh]( | 316 |
| 317 proc ReadglTF*[TMesh, TMaterial]( | |
| 354 stream: Stream, | 318 stream: Stream, |
| 355 attributeNames: MaterialAttributeNames, | 319 baseColorFactor: static string = "", |
| 356 baseColorFactor = "", | 320 emissiveFactor: static string = "", |
| 357 emissiveFactor = "", | 321 metallicFactor: static string = "", |
| 358 metallicFactor = "", | 322 roughnessFactor: static string = "", |
| 359 roughnessFactor = "", | 323 baseColorTexture: static string = "", |
| 360 baseColorTexture = "", | 324 metallicRoughnessTexture: static string = "", |
| 361 metallicRoughnessTexture = "", | 325 normalTexture: static string = "", |
| 362 normalTexture = "", | 326 occlusionTexture: static string = "", |
| 363 occlusionTexture = "", | 327 emissiveTexture: static string = "", |
| 364 emissiveTexture = "", | |
| 365 ): GLTFMesh[TMesh, TMaterial] = | 328 ): GLTFMesh[TMesh, TMaterial] = |
| 366 let mapping = MaterialAttributeNames( | 329 const mapping = MaterialAttributeNames( |
| 367 baseColorFactor: baseColorFactor | 330 baseColorFactor: baseColorFactor, |
| 368 emissiveFactor: emissiveFactor | 331 emissiveFactor: emissiveFactor, |
| 369 metallicFactor: metallicFactor | 332 metallicFactor: metallicFactor, |
| 370 roughnessFactor: roughnessFactor | 333 roughnessFactor: roughnessFactor, |
| 371 baseColorTexture: baseColorTexture | 334 baseColorTexture: baseColorTexture, |
| 372 metallicRoughnessTexture: metallicRoughnessTexture | 335 metallicRoughnessTexture: metallicRoughnessTexture, |
| 373 normalTexture: normalTexture | 336 normalTexture: normalTexture, |
| 374 occlusionTexture: occlusionTexture | 337 occlusionTexture: occlusionTexture, |
| 375 emissiveTexture: emissiveTexture | 338 emissiveTexture: emissiveTexture, |
| 376 ) | 339 ) |
| 377 var | 340 var |
| 378 header: glTFHeader | 341 header: glTFHeader |
| 379 data: glTFData | 342 data: glTFData |
| 380 | 343 |
| 400 let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt() | 363 let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt() |
| 401 assert 0 <= bufferLenDiff and bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes | 364 assert 0 <= bufferLenDiff and bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes |
| 402 | 365 |
| 403 debug "Loading mesh: ", data.structuredContent.pretty | 366 debug "Loading mesh: ", data.structuredContent.pretty |
| 404 | 367 |
| 405 var materials: seq[MaterialData] | 368 if "materials" in data.structuredContent: |
| 406 for materialnode in data.structuredContent["materials"]: | 369 for materialnode in items(data.structuredContent["materials"]): |
| 407 result.materials.add loadMaterial[TMaterial](data.structuredContent, materialnode, data.binaryBufferData, mapping) | 370 result.materials.add loadMaterial[TMaterial](data.structuredContent, materialnode, data.binaryBufferData, mapping) |
| 408 | 371 |
| 409 for scenedata in data.structuredContent["scenes"]: | 372 if "textures" in data.structuredContent: |
| 410 result.add data.structuredContent.loadScene(scenedata, materials, data.binaryBufferData) | 373 for texturenode in items(data.structuredContent["textures"]): |
| 374 result.textures.add loadTexture(data.structuredContent, texturenode, data.binaryBufferData) | |
| 375 | |
| 376 echo result | |
| 377 # for scenedata in data.structuredContent["scenes"]: | |
| 378 # result.add data.structuredContent.loadScene(scenedata, materials, data.binaryBufferData) | |
| 379 # | |
| 380 proc LoadMeshes*[TMesh, TMaterial]( | |
| 381 path: string, | |
| 382 baseColorFactor: static string = "", | |
| 383 emissiveFactor: static string = "", | |
| 384 metallicFactor: static string = "", | |
| 385 roughnessFactor: static string = "", | |
| 386 baseColorTexture: static string = "", | |
| 387 metallicRoughnessTexture: static string = "", | |
| 388 normalTexture: static string = "", | |
| 389 occlusionTexture: static string = "", | |
| 390 emissiveTexture: static string = "", | |
| 391 package = DEFAULT_PACKAGE | |
| 392 ): GLTFMesh[TMesh, TMaterial] = | |
| 393 ReadglTF[TMesh, TMaterial]( | |
| 394 stream = loadResource_intern(path, package = package), | |
| 395 baseColorFactor = baseColorFactor, | |
| 396 emissiveFactor = emissiveFactor, | |
| 397 metallicFactor = metallicFactor, | |
| 398 roughnessFactor = roughnessFactor, | |
| 399 baseColorTexture = baseColorTexture, | |
| 400 metallicRoughnessTexture = metallicRoughnessTexture, | |
| 401 normalTexture = normalTexture, | |
| 402 occlusionTexture = occlusionTexture, | |
| 403 emissiveTexture = emissiveTexture, | |
| 404 ) |
