annotate semiconginev2/gltf.nim @ 1247:c15770761865

add: gltf loading test, gltf loading for materials
author sam <sam@basx.dev>
date Wed, 24 Jul 2024 23:26:34 +0700
parents d594b1d07d49
children 317bb5a73606
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1 type
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2 GLTFMesh*[TMesh, TMaterial] = object
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3 scenes*: seq[seq[int]] # each scene has a seq of node indices
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4 nodes*: seq[seq[int]] # each node has a seq of mesh indices
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5 meshes*: seq[TMesh]
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6 materials*: seq[TMaterial]
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7 textures*: seq[Image[BGRA]]
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8 glTFHeader = object
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9 magic: uint32
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10 version: uint32
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11 length: uint32
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12 glTFData = object
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13 structuredContent: JsonNode
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14 binaryBufferData: seq[uint8]
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15
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16 MaterialAttributeNames = object
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17 # pbr
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18 baseColorTexture: string
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19 baseColorTextureUv: string
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20 baseColorFactor: string
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21 metallicRoughnessTexture: string
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22 metallicRoughnessTextureUv: string
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23 metallicFactor: string
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24 roughnessFactor: string
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25
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26 # other
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27 normalTexture: string
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28 normalTextureUv: string
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29 occlusionTexture: string
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30 occlusionTextureUv: string
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31 emissiveTexture: string
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32 emissiveTextureUv: string
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33 emissiveFactor: string
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34
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35 #[
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36 static:
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37 let TypeIds = {
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38 int8: 5120,
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39 uint8: 5121,
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40 int16: 5122,
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41 uint16: 5123,
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42 uint32: 5125,
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43 float32: 5126,
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44 }.toTable
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45 ]#
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46
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47 const
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48 HEADER_MAGIC = 0x46546C67
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49 JSON_CHUNK = 0x4E4F534A
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50 BINARY_CHUNK = 0x004E4942
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51 #[
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52 ACCESSOR_TYPE_MAP = {
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53 5120: Int8,
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54 5121: UInt8,
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55 5122: Int16,
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56 5123: UInt16,
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57 5125: UInt32,
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58 5126: Float32,
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59 }.toTable
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60 ]#
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61 SAMPLER_FILTER_MODE_MAP = {
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62 9728: VK_FILTER_NEAREST,
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63 9729: VK_FILTER_LINEAR,
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64 9984: VK_FILTER_NEAREST,
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65 9985: VK_FILTER_LINEAR,
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66 9986: VK_FILTER_NEAREST,
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67 9987: VK_FILTER_LINEAR,
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68 }.toTable
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69 SAMPLER_WRAP_MODE_MAP = {
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70 33071: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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71 33648: VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
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72 10497: VK_SAMPLER_ADDRESS_MODE_REPEAT
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73 }.toTable
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74
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75 #[
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76 proc getGPUType(accessor: JsonNode, attribute: string): DataType =
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77 # TODO: no full support for all datatypes that glTF may provide
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78 # semicongine/core/gpu_data should maybe generated with macros to allow for all combinations
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79 let componentType = ACCESSOR_TYPE_MAP[accessor["componentType"].getInt()]
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80 let theType = accessor["type"].getStr()
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81 case theType
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82 of "SCALAR":
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83 return componentType
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84 of "VEC2":
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85 case componentType
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86 of UInt32: return Vec2U32
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87 of Float32: return Vec2F32
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88 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
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89 of "VEC3":
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90 case componentType
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91 of UInt32: return Vec3U32
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92 of Float32: return Vec3F32
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93 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
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94 of "VEC4":
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95 case componentType
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96 of UInt32: return Vec4U32
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97 of Float32: return Vec4F32
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98 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
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99 of "MAT2":
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100 case componentType
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101 of Float32: return Vec4F32
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102 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
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103 of "MAT3":
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104 case componentType
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105 of Float32: return Vec4F32
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106 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
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107 of "MAT4":
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108 case componentType
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109 of Float32: return Vec4F32
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110 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
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111 ]#
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112
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113 proc getBufferViewData(bufferView: JsonNode, mainBuffer: seq[uint8], baseBufferOffset = 0): seq[uint8] =
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114 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported"
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115
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116 result = newSeq[uint8](bufferView["byteLength"].getInt())
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117 let bufferOffset = bufferView["byteOffset"].getInt() + baseBufferOffset
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118 var dstPointer = addr result[0]
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119
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120 if bufferView.hasKey("byteStride"):
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121 raise newException(Exception, "Unsupported feature: byteStride in buffer view")
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122 copyMem(dstPointer, addr mainBuffer[bufferOffset], result.len)
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123
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124 #[
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125 proc getAccessorData(root: JsonNode, accessor: JsonNode, mainBuffer: seq[uint8]): DataList =
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126 result = InitDataList(thetype = accessor.getGPUType("??"))
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127 result.SetLen(accessor["count"].getInt())
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128
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129 let bufferView = root["bufferViews"][accessor["bufferView"].getInt()]
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130 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported"
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131
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132 if accessor.hasKey("sparse"):
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133 raise newException(Exception, "Sparce accessors are currently not implemented")
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134
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135 let accessorOffset = if accessor.hasKey("byteOffset"): accessor["byteOffset"].getInt() else: 0
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136 let length = bufferView["byteLength"].getInt()
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137 let bufferOffset = bufferView["byteOffset"].getInt() + accessorOffset
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138 var dstPointer = result.GetPointer()
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139
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140 if bufferView.hasKey("byteStride"):
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141 warn "Congratulations, you try to test a feature (loading buffer data with stride attributes) that we have no idea where it is used and how it can be tested (need a coresponding *.glb file)."
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142 # we don't support stride, have to convert stuff here... does this even work?
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143 for i in 0 ..< int(result.len):
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144 copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()], int(result.thetype.Size))
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sam <sam@basx.dev>
parents:
diff changeset
145 dstPointer = cast[pointer](cast[uint](dstPointer) + result.thetype.Size)
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sam <sam@basx.dev>
parents:
diff changeset
146 else:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
147 copyMem(dstPointer, addr mainBuffer[bufferOffset], length)
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sam <sam@basx.dev>
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diff changeset
148 ]#
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sam <sam@basx.dev>
parents:
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149
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diff changeset
150 proc loadTexture(root: JsonNode, textureNode: JsonNode, mainBuffer: seq[uint8]): Image[BGRA] =
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sam <sam@basx.dev>
parents: 1245
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151
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sam <sam@basx.dev>
parents: 1245
diff changeset
152 let imageIndex = textureNode["source"].getInt()
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sam <sam@basx.dev>
parents: 1245
diff changeset
153
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sam <sam@basx.dev>
parents:
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154 if root["images"][imageIndex].hasKey("uri"):
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sam <sam@basx.dev>
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diff changeset
155 raise newException(Exception, "Unsupported feature: Cannot load images from external files")
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sam <sam@basx.dev>
parents: 1245
diff changeset
156 let imageType = root["images"][imageIndex]["mimeType"].getStr()
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sam <sam@basx.dev>
parents: 1245
diff changeset
157 assert imageType == "image/png", "glTF loader currently only supports PNG"
1243
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sam <sam@basx.dev>
parents:
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158
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
159 let bufferView = root["bufferViews"][root["images"][imageIndex]["bufferView"].getInt()]
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sam <sam@basx.dev>
parents: 1245
diff changeset
160 result = LoadImage[BGRA](getBufferViewData(bufferView, mainBuffer))
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sam <sam@basx.dev>
parents:
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161
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
162 if textureNode.hasKey("sampler"):
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
163 let sampler = root["samplers"][textureNode["sampler"].getInt()]
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sam <sam@basx.dev>
parents:
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164 if sampler.hasKey("magFilter"):
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sam <sam@basx.dev>
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diff changeset
165 result.magInterpolation = SAMPLER_FILTER_MODE_MAP[sampler["magFilter"].getInt()]
1243
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sam <sam@basx.dev>
parents:
diff changeset
166 if sampler.hasKey("minFilter"):
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sam <sam@basx.dev>
parents: 1245
diff changeset
167 result.minInterpolation = SAMPLER_FILTER_MODE_MAP[sampler["minFilter"].getInt()]
1243
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sam <sam@basx.dev>
parents:
diff changeset
168 if sampler.hasKey("wrapS"):
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sam <sam@basx.dev>
parents: 1245
diff changeset
169 result.wrapU = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()]
1243
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sam <sam@basx.dev>
parents:
diff changeset
170 if sampler.hasKey("wrapT"):
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sam <sam@basx.dev>
parents: 1245
diff changeset
171 result.wrapV = SAMPLER_WRAP_MODE_MAP[sampler["wrapT"].getInt()]
1243
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sam <sam@basx.dev>
parents:
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172
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sam <sam@basx.dev>
parents: 1245
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173 proc getVec4f(node: JsonNode): Vec4f =
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sam <sam@basx.dev>
parents: 1245
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174 NewVec4f(node[0].getFloat(), node[1].getFloat(), node[2].getFloat(), node[3].getFloat())
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sam <sam@basx.dev>
parents:
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175
1245
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sam <sam@basx.dev>
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diff changeset
176 proc loadMaterial[TMaterial](
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sam <sam@basx.dev>
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diff changeset
177 root: JsonNode,
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sam <sam@basx.dev>
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178 materialNode: JsonNode,
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sam <sam@basx.dev>
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179 mainBuffer: seq[uint8],
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sam <sam@basx.dev>
parents: 1245
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180 mapping: static MaterialAttributeNames
1245
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sam <sam@basx.dev>
parents: 1243
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181 ): TMaterial =
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sam <sam@basx.dev>
parents: 1245
diff changeset
182 result = TMaterial()
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sam <sam@basx.dev>
parents:
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183
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sam <sam@basx.dev>
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184 let pbr = materialNode["pbrMetallicRoughness"]
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sam <sam@basx.dev>
parents: 1245
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185 for name, value in fieldPairs(result):
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sam <sam@basx.dev>
parents: 1245
diff changeset
186 for gltfAttribute, mappedName in fieldPairs(mapping):
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sam <sam@basx.dev>
parents: 1245
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187 when gltfAttribute != "" and name == mappedName:
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sam <sam@basx.dev>
parents: 1245
diff changeset
188 if pbr.hasKey(gltfAttribute):
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sam <sam@basx.dev>
parents: 1245
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189 when gltfAttribute.endsWith("Texture"):
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sam <sam@basx.dev>
parents: 1245
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190 value = typeof(value)(pbr[gltfAttribute]["index"].getInt())
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sam <sam@basx.dev>
parents: 1245
diff changeset
191 elif gltfAttribute.endsWith("TextureUv"):
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sam <sam@basx.dev>
parents: 1245
diff changeset
192 value = typeof(pbr[gltfAttribute[0 ..< ^2]]["index"].getInt())
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sam <sam@basx.dev>
parents: 1245
diff changeset
193 elif gltfAttribute in ["baseColorFactor", "emissiveFactor"]:
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sam <sam@basx.dev>
parents: 1245
diff changeset
194 value = pbr[gltfAttribute].getVec4f()
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sam <sam@basx.dev>
parents: 1245
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195 elif gltfAttribute in ["metallicFactor", "roughnessFactor"]:
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sam <sam@basx.dev>
parents: 1245
diff changeset
196 value = pbr[gltfAttribute].getFloat()
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sam <sam@basx.dev>
parents: 1245
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197 else:
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sam <sam@basx.dev>
parents: 1245
diff changeset
198 {.error: "Unsupported gltf material attribute".}
1243
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sam <sam@basx.dev>
parents:
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199
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
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200
1247
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sam <sam@basx.dev>
parents: 1245
diff changeset
201 #[
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sam <sam@basx.dev>
parents:
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202
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
203 proc loadMesh(meshname: string, root: JsonNode, primitiveNode: JsonNode, materials: seq[MaterialData], mainBuffer: seq[uint8]): Mesh =
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
204 if primitiveNode.hasKey("mode") and primitiveNode["mode"].getInt() != 4:
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sam <sam@basx.dev>
parents:
diff changeset
205 raise newException(Exception, "Currently only TRIANGLE mode is supported for geometry mode")
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sam <sam@basx.dev>
parents:
diff changeset
206
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sam <sam@basx.dev>
parents:
diff changeset
207 var indexType = None
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sam <sam@basx.dev>
parents:
diff changeset
208 let indexed = primitiveNode.hasKey("indices")
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sam <sam@basx.dev>
parents:
diff changeset
209 if indexed:
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sam <sam@basx.dev>
parents:
diff changeset
210 # TODO: Tiny indices
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sam <sam@basx.dev>
parents:
diff changeset
211 var indexCount = root["accessors"][primitiveNode["indices"].getInt()]["count"].getInt()
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
212 if indexCount < int(high(uint16)):
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sam <sam@basx.dev>
parents:
diff changeset
213 indexType = Small
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
214 else:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
215 indexType = Big
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
216
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sam <sam@basx.dev>
parents:
diff changeset
217 result = Mesh(
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sam <sam@basx.dev>
parents:
diff changeset
218 instanceTransforms: @[Unit4F32],
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sam <sam@basx.dev>
parents:
diff changeset
219 indexType: indexType,
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
220 name: meshname,
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
221 vertexCount: 0,
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
222 )
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
223
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
224 for attribute, accessor in primitiveNode["attributes"].pairs:
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sam <sam@basx.dev>
parents:
diff changeset
225 let data = root.getAccessorData(root["accessors"][accessor.getInt()], mainBuffer)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
226 if result.vertexCount == 0:
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sam <sam@basx.dev>
parents:
diff changeset
227 result.vertexCount = data.len
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
228 assert data.len == result.vertexCount
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
229 result[].InitVertexAttribute(attribute.toLowerAscii, data)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
230
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
231 if primitiveNode.hasKey("material"):
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
232 let materialId = primitiveNode["material"].getInt()
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
233 result[].material = materials[materialId]
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
234 else:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
235 result[].material = EMPTY_MATERIAL.InitMaterialData()
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
236
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
237 if primitiveNode.hasKey("indices"):
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
238 assert result[].indexType != None
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
239 let data = root.getAccessorData(root["accessors"][primitiveNode["indices"].getInt()], mainBuffer)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
240 var tri: seq[int]
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
241 case data.thetype
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
242 of UInt16:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
243 for entry in data[uint16][]:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
244 tri.add int(entry)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
245 if tri.len == 3:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
246 # FYI gltf uses counter-clockwise indexing
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
247 result[].AppendIndicesData(tri[0], tri[1], tri[2])
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
248 tri.setLen(0)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
249 of UInt32:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
250 for entry in data[uint32][]:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
251 tri.add int(entry)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
252 if tri.len == 3:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
253 # FYI gltf uses counter-clockwise indexing
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sam <sam@basx.dev>
parents:
diff changeset
254 result[].AppendIndicesData(tri[0], tri[1], tri[2])
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
255 tri.setLen(0)
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sam <sam@basx.dev>
parents:
diff changeset
256 else:
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sam <sam@basx.dev>
parents:
diff changeset
257 raise newException(Exception, &"Unsupported index data type: {data.thetype}")
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sam <sam@basx.dev>
parents:
diff changeset
258 # TODO: getting from gltf to vulkan system is still messed up somehow, see other TODO
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sam <sam@basx.dev>
parents:
diff changeset
259 Transform[Vec3f](result[], "position", Scale(1, -1, 1))
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
260
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261
1243
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sam <sam@basx.dev>
parents:
diff changeset
262 proc loadNode(root: JsonNode, node: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree =
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
263 result = MeshTree()
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
264 # mesh
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
265 if node.hasKey("mesh"):
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sam <sam@basx.dev>
parents:
diff changeset
266 let mesh = root["meshes"][node["mesh"].getInt()]
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
267 for primitive in mesh["primitives"]:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
268 result.children.add MeshTree(mesh: loadMesh(mesh["name"].getStr(), root, primitive, materials, mainBuffer))
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
269
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sam <sam@basx.dev>
parents:
diff changeset
270 # transformation
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sam <sam@basx.dev>
parents:
diff changeset
271 if node.hasKey("matrix"):
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sam <sam@basx.dev>
parents:
diff changeset
272 var mat: Mat4
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
273 for i in 0 ..< node["matrix"].len:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
274 mat[i] = node["matrix"][i].getFloat()
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
275 result.transform = mat
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
276 else:
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
277 var (t, r, s) = (Unit4F32, Unit4F32, Unit4F32)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
278 if node.hasKey("translation"):
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sam <sam@basx.dev>
parents:
diff changeset
279 t = Translate(
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
280 float32(node["translation"][0].getFloat()),
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
281 float32(node["translation"][1].getFloat()),
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
282 float32(node["translation"][2].getFloat())
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
283 )
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
284 if node.hasKey("rotation"):
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
285 t = Rotate(
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
286 float32(node["rotation"][3].getFloat()),
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
287 NewVec3f(
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sam <sam@basx.dev>
parents:
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288 float32(node["rotation"][0].getFloat()),
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sam <sam@basx.dev>
parents:
diff changeset
289 float32(node["rotation"][1].getFloat()),
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sam <sam@basx.dev>
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290 float32(node["rotation"][2].getFloat())
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sam <sam@basx.dev>
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291 )
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sam <sam@basx.dev>
parents:
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292 )
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sam <sam@basx.dev>
parents:
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293 if node.hasKey("scale"):
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sam <sam@basx.dev>
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294 t = Scale(
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sam <sam@basx.dev>
parents:
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295 float32(node["scale"][0].getFloat()),
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sam <sam@basx.dev>
parents:
diff changeset
296 float32(node["scale"][1].getFloat()),
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sam <sam@basx.dev>
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297 float32(node["scale"][2].getFloat())
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sam <sam@basx.dev>
parents:
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298 )
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sam <sam@basx.dev>
parents:
diff changeset
299 result.transform = t * r * s
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sam <sam@basx.dev>
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300 result.transform = Scale(1, -1, 1) * result.transform
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sam <sam@basx.dev>
parents:
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301
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sam <sam@basx.dev>
parents:
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302 # children
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sam <sam@basx.dev>
parents:
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303 if node.hasKey("children"):
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sam <sam@basx.dev>
parents:
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304 for childNode in node["children"]:
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sam <sam@basx.dev>
parents:
diff changeset
305 result.children.add loadNode(root, root["nodes"][childNode.getInt()], materials, mainBuffer)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
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306
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sam <sam@basx.dev>
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307 proc loadScene(root: JsonNode, scenenode: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree =
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sam <sam@basx.dev>
parents:
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308 result = MeshTree()
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sam <sam@basx.dev>
parents:
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309 for nodeId in scenenode["nodes"]:
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sam <sam@basx.dev>
parents:
diff changeset
310 result.children.add loadNode(root, root["nodes"][nodeId.getInt()], materials, mainBuffer)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
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311 # TODO: getting from gltf to vulkan system is still messed up somehow (i.e. not consistent for different files), see other TODO
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sam <sam@basx.dev>
parents:
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312 # result.transform = Scale(1, -1, 1)
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sam <sam@basx.dev>
parents:
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313 result.updateTransforms()
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sam <sam@basx.dev>
parents:
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314
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sam <sam@basx.dev>
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315 ]#
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sam <sam@basx.dev>
parents:
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316
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sam <sam@basx.dev>
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317 proc ReadglTF*[TMesh, TMaterial](
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sam <sam@basx.dev>
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318 stream: Stream,
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sam <sam@basx.dev>
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319 baseColorFactor: static string = "",
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sam <sam@basx.dev>
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320 emissiveFactor: static string = "",
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sam <sam@basx.dev>
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321 metallicFactor: static string = "",
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sam <sam@basx.dev>
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322 roughnessFactor: static string = "",
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sam <sam@basx.dev>
parents: 1245
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323 baseColorTexture: static string = "",
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sam <sam@basx.dev>
parents: 1245
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324 metallicRoughnessTexture: static string = "",
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sam <sam@basx.dev>
parents: 1245
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325 normalTexture: static string = "",
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sam <sam@basx.dev>
parents: 1245
diff changeset
326 occlusionTexture: static string = "",
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sam <sam@basx.dev>
parents: 1245
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327 emissiveTexture: static string = "",
1245
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sam <sam@basx.dev>
parents: 1243
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328 ): GLTFMesh[TMesh, TMaterial] =
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sam <sam@basx.dev>
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329 const mapping = MaterialAttributeNames(
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sam <sam@basx.dev>
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330 baseColorFactor: baseColorFactor,
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sam <sam@basx.dev>
parents: 1245
diff changeset
331 emissiveFactor: emissiveFactor,
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sam <sam@basx.dev>
parents: 1245
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332 metallicFactor: metallicFactor,
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sam <sam@basx.dev>
parents: 1245
diff changeset
333 roughnessFactor: roughnessFactor,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
334 baseColorTexture: baseColorTexture,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
335 metallicRoughnessTexture: metallicRoughnessTexture,
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sam <sam@basx.dev>
parents: 1245
diff changeset
336 normalTexture: normalTexture,
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sam <sam@basx.dev>
parents: 1245
diff changeset
337 occlusionTexture: occlusionTexture,
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sam <sam@basx.dev>
parents: 1245
diff changeset
338 emissiveTexture: emissiveTexture,
1245
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sam <sam@basx.dev>
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diff changeset
339 )
1243
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sam <sam@basx.dev>
parents:
diff changeset
340 var
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
341 header: glTFHeader
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
342 data: glTFData
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sam <sam@basx.dev>
parents:
diff changeset
343
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
344 for name, value in fieldPairs(header):
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
345 stream.read(value)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
346
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347 assert header.magic == HEADER_MAGIC
1243
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sam <sam@basx.dev>
parents:
diff changeset
348 assert header.version == 2
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sam <sam@basx.dev>
parents:
diff changeset
349
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
350 var chunkLength = stream.readUint32()
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
351 assert stream.readUint32() == JSON_CHUNK
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
352 data.structuredContent = parseJson(stream.readStr(int(chunkLength)))
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
353
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
354 chunkLength = stream.readUint32()
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
355 assert stream.readUint32() == BINARY_CHUNK
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
356 data.binaryBufferData.setLen(chunkLength)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
357 assert stream.readData(addr data.binaryBufferData[0], int(chunkLength)) == int(chunkLength)
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
358
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
359 # check that the refered buffer is the same as the binary chunk
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sam <sam@basx.dev>
parents:
diff changeset
360 # external binary buffers are not supported
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
361 assert data.structuredContent["buffers"].len == 1
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
362 assert not data.structuredContent["buffers"][0].hasKey("uri")
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
363 let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt()
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
364 assert 0 <= bufferLenDiff and bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
365
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
366 debug "Loading mesh: ", data.structuredContent.pretty
7e55fde39ca8 did: prepare for gltf importer and cleanup old engine code
sam <sam@basx.dev>
parents:
diff changeset
367
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sam <sam@basx.dev>
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368 if "materials" in data.structuredContent:
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
369 for materialnode in items(data.structuredContent["materials"]):
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sam <sam@basx.dev>
parents: 1245
diff changeset
370 result.materials.add loadMaterial[TMaterial](data.structuredContent, materialnode, data.binaryBufferData, mapping)
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
371
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sam <sam@basx.dev>
parents: 1245
diff changeset
372 if "textures" in data.structuredContent:
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
373 for texturenode in items(data.structuredContent["textures"]):
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sam <sam@basx.dev>
parents: 1245
diff changeset
374 result.textures.add loadTexture(data.structuredContent, texturenode, data.binaryBufferData)
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sam <sam@basx.dev>
parents:
diff changeset
375
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sam <sam@basx.dev>
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diff changeset
376 echo result
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sam <sam@basx.dev>
parents: 1245
diff changeset
377 # for scenedata in data.structuredContent["scenes"]:
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sam <sam@basx.dev>
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diff changeset
378 # result.add data.structuredContent.loadScene(scenedata, materials, data.binaryBufferData)
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sam <sam@basx.dev>
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diff changeset
379 #
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sam <sam@basx.dev>
parents: 1245
diff changeset
380 proc LoadMeshes*[TMesh, TMaterial](
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
381 path: string,
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sam <sam@basx.dev>
parents: 1245
diff changeset
382 baseColorFactor: static string = "",
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
383 emissiveFactor: static string = "",
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
384 metallicFactor: static string = "",
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
385 roughnessFactor: static string = "",
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
386 baseColorTexture: static string = "",
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
387 metallicRoughnessTexture: static string = "",
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
388 normalTexture: static string = "",
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
389 occlusionTexture: static string = "",
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
390 emissiveTexture: static string = "",
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
391 package = DEFAULT_PACKAGE
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
392 ): GLTFMesh[TMesh, TMaterial] =
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
393 ReadglTF[TMesh, TMaterial](
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
394 stream = loadResource_intern(path, package = package),
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sam <sam@basx.dev>
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diff changeset
395 baseColorFactor = baseColorFactor,
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sam <sam@basx.dev>
parents: 1245
diff changeset
396 emissiveFactor = emissiveFactor,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
397 metallicFactor = metallicFactor,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
398 roughnessFactor = roughnessFactor,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
399 baseColorTexture = baseColorTexture,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
400 metallicRoughnessTexture = metallicRoughnessTexture,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
401 normalTexture = normalTexture,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
402 occlusionTexture = occlusionTexture,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
403 emissiveTexture = emissiveTexture,
c15770761865 add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents: 1245
diff changeset
404 )