Mercurial > games > semicongine
comparison README.md @ 170:c1a9a988b9e3
did: update progress
author | Sam <sam@basx.dev> |
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date | Mon, 01 May 2023 01:21:17 +0700 |
parents | ff345f9e4eb7 |
children | ceba165f07d8 |
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169:2a0c81fa541d | 170:c1a9a988b9e3 |
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35 - [ ] Depth buffering | 35 - [ ] Depth buffering |
36 - [ ] Mipmaps | 36 - [ ] Mipmaps |
37 - [ ] Multisampling | 37 - [ ] Multisampling |
38 | 38 |
39 Asset handling: | 39 Asset handling: |
40 - [ ] Resource concept: load from directory, zip or in-memory-zip, select "mod" as root | |
40 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/) | 41 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/) |
41 - [ ] Image files (BMP RGB + BMP Graysscale for transparency) | 42 - [ ] Image files (BMP RGB + BMP Graysscale for transparency) |
42 - [ ] Audio files (AU) | 43 - [ ] Audio files (AU) |
43 | 44 |
44 Other (required for alpha release): | 45 Other (required for alpha release): |
45 - [x] Config files ala \*.ini files (use std/parsecfg) | 46 - [x] Config files ala \*.ini files (use std/parsecfg) |
46 - [x] Mouse/Keyboard input handling | 47 - [x] Mouse/Keyboard input handling |
47 - [x] X11 | 48 - [x] X11 |
48 - [x] Win32 | 49 - [x] Win32 |
49 - [ ] Enable/disable hardware cursor | 50 - [x] Enable/disable hardware cursor |
50 - [ ] Fullscreen mode + switch between modes | 51 - [ ] Fullscreen mode + switch between modes |
52 - [x] Linux (works well enough, I hope) | |
53 - [ ] Window | |
51 - [ ] Input-mapping configuration | 54 - [ ] Input-mapping configuration |
52 - [ ] Audio playing (Alsa, Windows Waveform API?) | 55 - [ ] Audio playing |
56 - [ ] Linux (Alsa) | |
57 - [ ] Windows Waveform API? | |
53 - [ ] Telemetry | 58 - [ ] Telemetry |
59 - [ ] Documentation? | |
54 | 60 |
55 Advanced features (very low priority): | 61 Advanced features (very low priority): |
56 - [ ] Allow multipel Uniform blocks? | 62 - [ ] Allow multipel Uniform blocks? |
57 - [ ] Text rendering | 63 - [ ] Text rendering |
58 - [ ] Animation system | 64 - [ ] Animation system |