Mercurial > games > semicongine
diff src/glslang/glslang.nim @ 462:0bc8643cfe25
add: more steps in setup
author | Sam <sam@basx.dev> |
---|---|
date | Fri, 16 Dec 2022 00:05:41 +0700 |
parents | 59d861a6a5c4 |
children |
line wrap: on
line diff
--- a/src/glslang/glslang.nim Wed Dec 14 00:49:35 2022 +0700 +++ b/src/glslang/glslang.nim Fri Dec 16 00:05:41 2022 +0700 @@ -1,86 +1,75 @@ -# required to link the GLSL compiler -{.passl: "-Lthirdparty/glslang/lib/" .} -{.passl: "-Lthirdparty/spirv-tools/lib/" .} - -{.passl: "-lglslang" .} -{.passl: "-lglslang-default-resource-limits" .} -{.passl: "-lHLSL" .} -{.passl: "-lMachineIndependent" .} -{.passl: "-lGenericCodeGen" .} -{.passl: "-lOSDependent" .} -{.passl: "-lOGLCompiler" .} -{.passl: "-lSPIRV" .} -{.passl: "-lSPIRV-Tools-opt" .} - -{.passl: "-lSPIRV-Tools" .} -{.passl: "-lSPIRV-Tools-diff" .} -{.passl: "-lSPIRV-Tools-fuzz" .} -{.passl: "-lSPIRV-Tools-link" .} -{.passl: "-lSPIRV-Tools-lint" .} -{.passl: "-lSPIRV-Tools-opt" .} -{.passl: "-lSPIRV-Tools-reduce" .} - -{.passl: "-lstdc++" .} -{.passl: "-lm" .} - import glslang_c_interface import glslang_c_shader_types +export + glslang_stage_t, + glslang_initialize_process, + glslang_finalize_process -proc compileShaderToSPIRV_Vulkan*(stage: glslang_stage_t , shaderSource: string, fileName: string): seq[uint32] = - var input = glslang_input_t( - language: GLSLANG_SOURCE_GLSL, - stage: stage, - client: GLSLANG_CLIENT_VULKAN, - client_version: GLSLANG_TARGET_VULKAN_1_2, - target_language: GLSLANG_TARGET_SPV, - target_language_version: GLSLANG_TARGET_SPV_1_5, - code: shaderSource, - default_version: 100, - default_profile: GLSLANG_NO_PROFILE, - force_default_version_and_profile: false.cint, - forward_compatible: false.cint, - messages: GLSLANG_MSG_DEFAULT_BIT, - resource: glslang_default_resource(), - ) +type + ShaderVersion = enum + ES_VERSION = 100 + DESKTOP_VERSION = 110 - let shader = glslang_shader_create(addr(input)) +proc compileGLSLToSPIRV*(stage: glslang_stage_t, shaderSource: string, fileName: string): seq[uint32] = + var input = glslang_input_t( + stage: stage, + language: GLSLANG_SOURCE_GLSL, + client: GLSLANG_CLIENT_VULKAN, + client_version: GLSLANG_TARGET_VULKAN_1_2, + target_language: GLSLANG_TARGET_SPV, + target_language_version: GLSLANG_TARGET_SPV_1_5, + code: cstring(shaderSource), + default_version: ord(DESKTOP_VERSION), + default_profile: GLSLANG_CORE_PROFILE, + force_default_version_and_profile: false.cint, + forward_compatible: false.cint, + messages: GLSLANG_MSG_DEBUG_INFO_BIT, + resource: glslang_default_resource(), + ) - if not bool(glslang_shader_preprocess(shader, addr(input))): - echo "GLSL preprocessing failed " & fileName - echo glslang_shader_get_info_log(shader) - echo glslang_shader_get_info_debug_log(shader) - echo input.code - glslang_shader_delete(shader) - return + var shader = glslang_shader_create(addr(input)) - if not bool(glslang_shader_parse(shader, addr(input))): - echo "GLSL parsing failed " & fileName - echo glslang_shader_get_info_log(shader) - echo glslang_shader_get_info_debug_log(shader) - echo glslang_shader_get_preprocessed_code(shader) - glslang_shader_delete(shader) - return + if not bool(glslang_shader_preprocess(shader, addr(input))): + echo "GLSL preprocessing failed " & fileName + echo glslang_shader_get_info_log(shader) + echo glslang_shader_get_info_debug_log(shader) + echo input.code + glslang_shader_delete(shader) + return - let program: ptr glslang_program_t = glslang_program_create() - glslang_program_add_shader(program, shader) + if not bool(glslang_shader_parse(shader, addr(input))): + echo "GLSL parsing failed " & fileName + echo glslang_shader_get_info_log(shader) + echo glslang_shader_get_info_debug_log(shader) + echo glslang_shader_get_preprocessed_code(shader) + glslang_shader_delete(shader) + return + + var program: ptr glslang_program_t = glslang_program_create() + glslang_program_add_shader(program, shader) - if not bool(glslang_program_link(program, ord(GLSLANG_MSG_SPV_RULES_BIT) or ord(GLSLANG_MSG_VULKAN_RULES_BIT))): - echo "GLSL linking failed " & fileName - echo glslang_program_get_info_log(program) - echo glslang_program_get_info_debug_log(program) - glslang_program_delete(program) - glslang_shader_delete(shader) - return + if not bool(glslang_program_link(program, ord(GLSLANG_MSG_SPV_RULES_BIT) or ord(GLSLANG_MSG_VULKAN_RULES_BIT))): + echo "GLSL linking failed " & fileName + echo glslang_program_get_info_log(program) + echo glslang_program_get_info_debug_log(program) + glslang_program_delete(program) + glslang_shader_delete(shader) + return - glslang_program_SPIRV_generate(program, stage) + glslang_program_SPIRV_generate(program, stage) - result = newSeq[uint32](glslang_program_SPIRV_get_size(program)) - glslang_program_SPIRV_get(program, addr(result[0])) + result = newSeq[uint32](glslang_program_SPIRV_get_size(program)) + glslang_program_SPIRV_get(program, addr(result[0])) + + var spirv_messages: cstring = glslang_program_SPIRV_get_messages(program) + if spirv_messages != nil: + echo "(%s) %s\b", fileName, spirv_messages - var spirv_messages: cstring = glslang_program_SPIRV_get_messages(program) - if spirv_messages != nil: - echo "(%s) %s\b", fileName, spirv_messages + glslang_program_delete(program) + glslang_shader_delete(shader) - glslang_program_delete(program) - glslang_shader_delete(shader) +template checkGlslangResult*(call: untyped) = + let value = call + if value != 1: + raise newException(Exception, "glgslang error: " & astToStr(call) & " returned " & $value)