Mercurial > games > semicongine
diff semicongine.nim @ 1423:3b8a736c45a7
did: put almost all global state into a single struct
author | sam <sam@basx.dev> |
---|---|
date | Thu, 09 Jan 2025 23:03:47 +0700 |
parents | 6f81a41603d9 |
children | 0daed956cf9e |
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--- a/semicongine.nim Thu Jan 09 01:03:06 2025 +0700 +++ b/semicongine.nim Thu Jan 09 23:03:47 2025 +0700 @@ -16,6 +16,24 @@ import ./semicongine/rendering export rendering +import ./semicongine/rendering/renderer +export renderer + +import ./semicongine/rendering/swapchain +export swapchain + +import ./semicongine/rendering/renderpasses +export renderpasses + +import ./semicongine/rendering/shaders +export shaders + +import ./semicongine/rendering/memory +export memory + +import ./semicongine/rendering/vulkan_wrappers +export vulkan_wrappers + import ./semicongine/storage import ./semicongine/input export storage @@ -25,6 +43,9 @@ export audio # texture packing is required for font atlas +import ./semicongine/text/font +export font + import ./semicongine/text export text @@ -54,3 +75,10 @@ engine_obj_internal.mixer[] = initMixer() engine_obj_internal.audiothread.createThread(audioWorker, engine_obj_internal.mixer) engine_obj_internal.initialized = true + + engine_obj_internal.rawLoader = initBackgroundLoader(loadBytes) + engine_obj_internal.jsonLoader = initBackgroundLoader(loadJson) + engine_obj_internal.configLoader = initBackgroundLoader(loadConfig) + engine_obj_internal.grayImageLoader = initBackgroundLoader(loadImage[Gray]) + engine_obj_internal.imageLoader = initBackgroundLoader(loadImage[BGRA]) + engine_obj_internal.audioLoader = initBackgroundLoader(loadAudio)