Mercurial > games > semicongine
view semicongine.nim @ 1420:6f81a41603d9
did: start working on big restructuring
author | sam <sam@basx.dev> |
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date | Thu, 09 Jan 2025 01:00:58 +0700 |
parents | 3dbf77ca78b9 |
children | 3b8a736c45a7 |
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import ./semicongine/core export core import ./semicongine/resources export resources import ./semicongine/loaders export loaders import ./semicongine/background_loader export background_loader import ./semicongine/image export image import ./semicongine/rendering export rendering import ./semicongine/storage import ./semicongine/input export storage export input import ./semicongine/audio export audio # texture packing is required for font atlas import ./semicongine/text export text import ./semicongine/gltf export gltf when not defined(WITHOUT_CONTRIB): import ./semicongine/contrib/steam import ./semicongine/contrib/settings import ./semicongine/contrib/algorithms/texture_packing import ./semicongine/contrib/algorithms/collision import ./semicongine/contrib/algorithms/noise export steam export settings export texture_packing export collision export noise #### Main engine object proc initEngine*(appName: string) = engine_obj_internal = Engine() engine_obj_internal.vulkan = initVulkan(appName) # start audio engine_obj_internal.mixer = createShared(Mixer) engine_obj_internal.mixer[] = initMixer() engine_obj_internal.audiothread.createThread(audioWorker, engine_obj_internal.mixer) engine_obj_internal.initialized = true