Mercurial > games > semicongine
diff src/glslang/glslang_c_interface.nim @ 0:5daf3f236d87
add: initial version
author | Sam <sam@basx.dev> |
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date | Wed, 14 Dec 2022 00:49:35 +0700 |
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children | bb2a7d3a7003 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/glslang/glslang_c_interface.nim Wed Dec 14 00:49:35 2022 +0700 @@ -0,0 +1,236 @@ +import + glslang_c_shader_types + +type + glslang_shader_s = object + glslang_program_s = object + glslang_shader_t* = glslang_shader_s + glslang_program_t* = glslang_program_s + +## TLimits counterpart + +type + glslang_limits_t* {.bycopy.} = object + non_inductive_for_loops*: bool + while_loops*: bool + do_while_loops*: bool + general_uniform_indexing*: bool + general_attribute_matrix_vector_indexing*: bool + general_varying_indexing*: bool + general_sampler_indexing*: bool + general_variable_indexing*: bool + general_constant_matrix_vector_indexing*: bool + + +## TBuiltInResource counterpart + +type + glslang_resource_t* {.bycopy.} = object + max_lights*: cint + max_clip_planes*: cint + max_texture_units*: cint + max_texture_coords*: cint + max_vertex_attribs*: cint + max_vertex_uniform_components*: cint + max_varying_floats*: cint + max_vertex_texture_image_units*: cint + max_combined_texture_image_units*: cint + max_texture_image_units*: cint + max_fragment_uniform_components*: cint + max_draw_buffers*: cint + max_vertex_uniform_vectors*: cint + max_varying_vectors*: cint + max_fragment_uniform_vectors*: cint + max_vertex_output_vectors*: cint + max_fragment_input_vectors*: cint + min_program_texel_offset*: cint + max_program_texel_offset*: cint + max_clip_distances*: cint + max_compute_work_group_count_x*: cint + max_compute_work_group_count_y*: cint + max_compute_work_group_count_z*: cint + max_compute_work_group_size_x*: cint + max_compute_work_group_size_y*: cint + max_compute_work_group_size_z*: cint + max_compute_uniform_components*: cint + max_compute_texture_image_units*: cint + max_compute_image_uniforms*: cint + max_compute_atomic_counters*: cint + max_compute_atomic_counter_buffers*: cint + max_varying_components*: cint + max_vertex_output_components*: cint + max_geometry_input_components*: cint + max_geometry_output_components*: cint + max_fragment_input_components*: cint + max_image_units*: cint + max_combined_image_units_and_fragment_outputs*: cint + max_combined_shader_output_resources*: cint + max_image_samples*: cint + max_vertex_image_uniforms*: cint + max_tess_control_image_uniforms*: cint + max_tess_evaluation_image_uniforms*: cint + max_geometry_image_uniforms*: cint + max_fragment_image_uniforms*: cint + max_combined_image_uniforms*: cint + max_geometry_texture_image_units*: cint + max_geometry_output_vertices*: cint + max_geometry_total_output_components*: cint + max_geometry_uniform_components*: cint + max_geometry_varying_components*: cint + max_tess_control_input_components*: cint + max_tess_control_output_components*: cint + max_tess_control_texture_image_units*: cint + max_tess_control_uniform_components*: cint + max_tess_control_total_output_components*: cint + max_tess_evaluation_input_components*: cint + max_tess_evaluation_output_components*: cint + max_tess_evaluation_texture_image_units*: cint + max_tess_evaluation_uniform_components*: cint + max_tess_patch_components*: cint + max_patch_vertices*: cint + max_tess_gen_level*: cint + max_viewports*: cint + max_vertex_atomic_counters*: cint + max_tess_control_atomic_counters*: cint + max_tess_evaluation_atomic_counters*: cint + max_geometry_atomic_counters*: cint + max_fragment_atomic_counters*: cint + max_combined_atomic_counters*: cint + max_atomic_counter_bindings*: cint + max_vertex_atomic_counter_buffers*: cint + max_tess_control_atomic_counter_buffers*: cint + max_tess_evaluation_atomic_counter_buffers*: cint + max_geometry_atomic_counter_buffers*: cint + max_fragment_atomic_counter_buffers*: cint + max_combined_atomic_counter_buffers*: cint + max_atomic_counter_buffer_size*: cint + max_transform_feedback_buffers*: cint + max_transform_feedback_interleaved_components*: cint + max_cull_distances*: cint + max_combined_clip_and_cull_distances*: cint + max_samples*: cint + max_mesh_output_vertices_nv*: cint + max_mesh_output_primitives_nv*: cint + max_mesh_work_group_size_x_nv*: cint + max_mesh_work_group_size_y_nv*: cint + max_mesh_work_group_size_z_nv*: cint + max_task_work_group_size_x_nv*: cint + max_task_work_group_size_y_nv*: cint + max_task_work_group_size_z_nv*: cint + max_mesh_view_count_nv*: cint + max_mesh_output_vertices_ext*: cint + max_mesh_output_primitives_ext*: cint + max_mesh_work_group_size_x_ext*: cint + max_mesh_work_group_size_y_ext*: cint + max_mesh_work_group_size_z_ext*: cint + max_task_work_group_size_x_ext*: cint + max_task_work_group_size_y_ext*: cint + max_task_work_group_size_z_ext*: cint + max_mesh_view_count_ext*: cint + maxDualSourceDrawBuffersEXT*: cint + limits*: glslang_limits_t + + glslang_input_t* {.bycopy.} = object + language*: glslang_source_t + stage*: glslang_stage_t + client*: glslang_client_t + client_version*: glslang_target_client_version_t + target_language*: glslang_target_language_t + target_language_version*: glslang_target_language_version_t + ## Shader source code + code*: cstring + default_version*: cint + default_profile*: glslang_profile_t + force_default_version_and_profile*: cint + forward_compatible*: cint + messages*: glslang_messages_t + resource*: ptr glslang_resource_t + + +## Inclusion result structure allocated by C include_local/include_system callbacks + +type + glsl_include_result_t* {.bycopy.} = object + ## Header file name or NULL if inclusion failed + header_name*: cstring + ## Header contents or NULL + header_data*: cstring + header_length*: csize_t + + +## Callback for local file inclusion + +type + glsl_include_local_func* = proc (ctx: pointer; header_name: cstring; + includer_name: cstring; include_depth: csize_t): ptr glsl_include_result_t + +## Callback for system file inclusion + +type + glsl_include_system_func* = proc (ctx: pointer; header_name: cstring; + includer_name: cstring; include_depth: csize_t): ptr glsl_include_result_t + +## Callback for include result destruction + +type + glsl_free_include_result_func* = proc (ctx: pointer; + result: ptr glsl_include_result_t): cint + +## Collection of callbacks for GLSL preprocessor + +type + glsl_include_callbacks_t* {.bycopy.} = object + include_system*: glsl_include_system_func + include_local*: glsl_include_local_func + free_include_result*: glsl_free_include_result_func + + +## SpvOptions counterpart + +type + glslang_spv_options_t* {.bycopy.} = object + generate_debug_info*: bool + strip_debug_info*: bool + disable_optimizer*: bool + optimize_size*: bool + disassemble*: bool + validate*: bool + emit_nonsemantic_shader_debug_info*: bool + emit_nonsemantic_shader_debug_source*: bool + + +proc glslang_initialize_process*(): cint {.importc.} +proc glslang_finalize_process*() {.importc.} +proc glslang_shader_create*(input: ptr glslang_input_t): ptr glslang_shader_t {.importc.} +proc glslang_shader_delete*(shader: ptr glslang_shader_t) {.importc.} +proc glslang_shader_set_preamble*(shader: ptr glslang_shader_t; s: cstring) {.importc.} +proc glslang_shader_shift_binding*(shader: ptr glslang_shader_t; res: glslang_resource_type_t; base: cuint) {.importc.} +proc glslang_shader_shift_binding_for_set*(shader: ptr glslang_shader_t; res: glslang_resource_type_t; base: cuint; set: cuint) {.importc.} +proc glslang_shader_set_options*(shader: ptr glslang_shader_t; options: cint) {.importc.} + +proc glslang_shader_set_glsl_version*(shader: ptr glslang_shader_t; version: cint) {.importc.} +proc glslang_shader_preprocess*(shader: ptr glslang_shader_t; input: ptr glslang_input_t): cint {.importc.} +proc glslang_shader_parse*(shader: ptr glslang_shader_t; input: ptr glslang_input_t): cint {.importc.} +proc glslang_shader_get_preprocessed_code*(shader: ptr glslang_shader_t): cstring {.importc.} +proc glslang_shader_get_info_log*(shader: ptr glslang_shader_t): cstring {.importc.} +proc glslang_shader_get_info_debug_log*(shader: ptr glslang_shader_t): cstring {.importc.} +proc glslang_program_create*(): ptr glslang_program_t {.importc.} +proc glslang_program_delete*(program: ptr glslang_program_t) {.importc.} +proc glslang_program_add_shader*(program: ptr glslang_program_t; shader: ptr glslang_shader_t) {.importc.} +proc glslang_program_link*(program: ptr glslang_program_t; messages: cint): cint {.importc.} + +proc glslang_program_add_source_text*(program: ptr glslang_program_t; stage: glslang_stage_t; text: cstring; len: csize_t) {.importc.} +proc glslang_program_set_source_file*(program: ptr glslang_program_t; stage: glslang_stage_t; file: cstring) {.importc.} +proc glslang_program_map_io*(program: ptr glslang_program_t): cint {.importc.} +proc glslang_program_SPIRV_generate*(program: ptr glslang_program_t; stage: glslang_stage_t) {.importc.} +proc glslang_program_SPIRV_generate_with_options*(program: ptr glslang_program_t; stage: glslang_stage_t; spv_options: ptr glslang_spv_options_t) {.importc.} +proc glslang_program_SPIRV_get_size*(program: ptr glslang_program_t): csize_t {.importc.} +proc glslang_program_SPIRV_get*(program: ptr glslang_program_t; a2: ptr cuint) {.importc.} +proc glslang_program_SPIRV_get_ptr*(program: ptr glslang_program_t): ptr cuint {.importc.} +proc glslang_program_SPIRV_get_messages*(program: ptr glslang_program_t): cstring {.importc.} +proc glslang_program_get_info_log*(program: ptr glslang_program_t): cstring {.importc.} +proc glslang_program_get_info_debug_log*(program: ptr glslang_program_t): cstring {.importc.} + +proc glslang_default_resource*(): ptr glslang_resource_t {.importc.} +proc glslang_default_resource_string*(): cstring {.importc.} +proc glslang_decode_resource_limits*(resources: ptr glslang_resource_t , config: cstring) {.importc.}