Mercurial > games > semicongine
diff tests/test_text.nim @ 1414:5e5a3311ca44
did: small improvment to allow easy adjustment of shader-code
author | sam <sam@basx.dev> |
---|---|
date | Fri, 27 Dec 2024 17:20:31 +0700 |
parents | bc6782c0edd6 |
children | 3b8a736c45a7 |
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--- a/tests/test_text.nim Fri Dec 27 16:43:58 2024 +0700 +++ b/tests/test_text.nim Fri Dec 27 17:20:31 2024 +0700 @@ -18,8 +18,8 @@ proc test_01_static_label(time: float32) = var font = loadFont[MAX_CODEPOINTS](FONTNAME, lineHeightPixels = 200) var renderdata = initRenderData() - var pipeline = createPipeline[GlyphShader[MAX_CODEPOINTS]]( - renderPass = vulkan.swapchain.renderPass + var pipeline = createPipeline( + GlyphShader[MAX_CODEPOINTS](), renderPass = vulkan.swapchain.renderPass ) var textbuffer = font.initTextBuffer(1000, renderdata, baseScale = 0.1) @@ -65,8 +65,8 @@ var font3 = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) var renderdata = initRenderData() - var pipeline = createPipeline[GlyphShader[MAX_CODEPOINTS]]( - renderPass = vulkan.swapchain.renderPass + var pipeline = createPipeline( + GlyphShader[MAX_CODEPOINTS](), renderPass = vulkan.swapchain.renderPass ) font1.upload(renderdata) @@ -125,8 +125,8 @@ var font = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) var renderdata = initRenderData() - var pipeline = createPipeline[GlyphShader[MAX_CODEPOINTS]]( - renderPass = vulkan.swapchain.renderPass + var pipeline = createPipeline( + GlyphShader[MAX_CODEPOINTS](), renderPass = vulkan.swapchain.renderPass ) font.upload(renderdata) @@ -178,8 +178,8 @@ var font = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) var renderdata = initRenderData() - var pipeline = createPipeline[GlyphShader[MAX_CODEPOINTS]]( - renderPass = vulkan.swapchain.renderPass + var pipeline = createPipeline( + GlyphShader[MAX_CODEPOINTS](), renderPass = vulkan.swapchain.renderPass ) font.upload(renderdata)