Mercurial > games > semicongine
annotate tests/test_text.nim @ 1414:5e5a3311ca44
did: small improvment to allow easy adjustment of shader-code
author | sam <sam@basx.dev> |
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date | Fri, 27 Dec 2024 17:20:31 +0700 |
parents | bc6782c0edd6 |
children | 3b8a736c45a7 |
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1236 | 1 import std/os |
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2 import std/algorithm |
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3 import std/strutils |
1236 | 4 import std/sequtils |
5 import std/monotimes | |
6 import std/times | |
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7 import std/tables |
1236 | 8 import std/options |
9 import std/random | |
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10 import std/unicode |
1236 | 11 |
1267 | 12 import ../semicongine |
1236 | 13 |
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14 const MAX_CODEPOINTS = 200 |
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15 const FONTNAME = "Overhaul.ttf" |
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16 # const FONTNAME = "DejaVuSans.ttf" |
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17 |
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18 proc test_01_static_label(time: float32) = |
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19 var font = loadFont[MAX_CODEPOINTS](FONTNAME, lineHeightPixels = 200) |
1374 | 20 var renderdata = initRenderData() |
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21 var pipeline = createPipeline( |
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22 GlyphShader[MAX_CODEPOINTS](), renderPass = vulkan.swapchain.renderPass |
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23 ) |
1410 | 24 var textbuffer = font.initTextBuffer(1000, renderdata, baseScale = 0.1) |
1374 | 25 |
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26 font.upload(renderdata) |
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27 font.addToPipeline(renderdata, pipeline) |
1399 | 28 |
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29 # small drop-shadow |
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30 discard textbuffer.add( |
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31 "Hello semicongine!", |
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32 vec3(0.009, -0.009 * getAspectRatio(), 0.002), |
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33 color = vec4(0.02, 0.02, 0.02, 1), |
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34 scale = 1.01, |
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35 ) |
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36 discard textbuffer.add("Hello semicongine!", vec3(0, 0, 0)) |
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37 |
1374 | 38 var start = getMonoTime() |
39 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | |
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40 let t = getMonoTime() |
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41 if windowWasResized(): |
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42 textbuffer.refresh() |
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43 |
1374 | 44 withNextFrame(framebuffer, commandbuffer): |
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45 font.bindTo(pipeline, commandbuffer) |
1374 | 46 withRenderPass( |
47 vulkan.swapchain.renderPass, | |
48 framebuffer, | |
49 commandbuffer, | |
50 vulkan.swapchain.width, | |
51 vulkan.swapchain.height, | |
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52 vec4(0, 0, 0, 0), |
1374 | 53 ): |
54 withPipeline(commandbuffer, pipeline): | |
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55 renderTextBuffer(commandbuffer, pipeline, textbuffer) |
1374 | 56 |
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57 # cleanup |
1374 | 58 checkVkResult vkDeviceWaitIdle(vulkan.device) |
59 destroyPipeline(pipeline) | |
60 destroyRenderData(renderdata) | |
61 | |
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62 proc test_02_multi_counter(time: float32) = |
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63 var font1 = loadFont[MAX_CODEPOINTS]("Overhaul.ttf", lineHeightPixels = 40) |
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64 var font2 = loadFont[MAX_CODEPOINTS]("Overhaul.ttf", lineHeightPixels = 160) |
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65 var font3 = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) |
1327 | 66 var renderdata = initRenderData() |
67 | |
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68 var pipeline = createPipeline( |
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69 GlyphShader[MAX_CODEPOINTS](), renderPass = vulkan.swapchain.renderPass |
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70 ) |
1327 | 71 |
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72 font1.upload(renderdata) |
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73 font2.upload(renderdata) |
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74 font3.upload(renderdata) |
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75 font1.addToPipeline(renderdata, pipeline) |
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76 font2.addToPipeline(renderdata, pipeline) |
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77 font3.addToPipeline(renderdata, pipeline) |
1327 | 78 |
1410 | 79 var textbuffer1 = font1.initTextBuffer(10, renderdata, baseScale = 0.1) |
80 var textbuffer2 = font2.initTextBuffer(10, renderdata, baseScale = 0.1) | |
81 var textbuffer3 = font3.initTextBuffer(10, renderdata, baseScale = 0.1) | |
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82 |
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83 var p = 0 |
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84 let l1 = textbuffer1.add($(p + 0), vec3(0.3, 0.5), capacity = 5) |
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85 let l2 = textbuffer2.add($(p + 1), vec3(0.5, 0.5), capacity = 5) |
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86 let l3 = textbuffer3.add($(p + 2), vec3(0.7, 0.5), capacity = 5) |
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87 |
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88 var start = getMonoTime() |
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89 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
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90 let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time |
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91 |
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92 inc p |
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93 |
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94 textbuffer1.text(l1, $(p + 0)) |
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95 textbuffer2.text(l2, $(p + 1)) |
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96 textbuffer3.text(l3, $(p + 2)) |
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97 |
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98 textbuffer1.refresh() |
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99 textbuffer2.refresh() |
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100 textbuffer3.refresh() |
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101 |
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102 withNextFrame(framebuffer, commandbuffer): |
1332 | 103 withRenderPass( |
104 vulkan.swapchain.renderPass, | |
105 framebuffer, | |
106 commandbuffer, | |
107 vulkan.swapchain.width, | |
108 vulkan.swapchain.height, | |
109 vec4(0, 0, 0, 0), | |
110 ): | |
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111 withPipeline(commandbuffer, pipeline): |
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112 bindDescriptorSet(commandbuffer, font1.descriptorSet, 3, pipeline) |
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113 renderTextBuffer(commandbuffer, pipeline, textbuffer1) |
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114 bindDescriptorSet(commandbuffer, font2.descriptorSet, 3, pipeline) |
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115 renderTextBuffer(commandbuffer, pipeline, textbuffer2) |
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116 bindDescriptorSet(commandbuffer, font3.descriptorSet, 3, pipeline) |
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117 renderTextBuffer(commandbuffer, pipeline, textbuffer3) |
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118 |
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119 # cleanup |
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120 checkVkResult vkDeviceWaitIdle(vulkan.device) |
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121 destroyPipeline(pipeline) |
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122 destroyRenderData(renderdata) |
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123 |
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124 proc test_03_layouting(time: float32) = |
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125 var font = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) |
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126 var renderdata = initRenderData() |
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127 |
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128 var pipeline = createPipeline( |
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129 GlyphShader[MAX_CODEPOINTS](), renderPass = vulkan.swapchain.renderPass |
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130 ) |
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131 |
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132 font.upload(renderdata) |
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133 font.addToPipeline(renderdata, pipeline) |
1405 | 134 |
1410 | 135 var textbuffer = font.initTextBuffer(1000, renderdata, baseScale = 0.1) |
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136 |
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137 discard textbuffer.add("Anchor at center", vec3(0, 0), anchor = vec2(0, 0)) |
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138 discard textbuffer.add("Anchor at top left`", vec3(-1, 1), anchor = vec2(-1, 1)) |
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139 discard textbuffer.add("Anchor at top right", vec3(1, 1), anchor = vec2(1, 1)) |
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140 discard textbuffer.add("Anchor at bottom left", vec3(-1, -1), anchor = vec2(-1, -1)) |
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141 discard textbuffer.add("Anchor at bottom right", vec3(1, -1), anchor = vec2(1, -1)) |
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142 |
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143 discard textbuffer.add( |
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144 "Mutiline text\nLeft aligned\nCool!", vec3(-0.5, -0.5), alignment = Left |
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145 ) |
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146 discard textbuffer.add( |
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147 "Mutiline text\nCenter aligned\nCool!!", vec3(0, -0.5), alignment = Center |
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148 ) |
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149 discard textbuffer.add( |
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150 "Mutiline text\nRight aligned\nCool!!!", vec3(0.5, -0.5), alignment = Right |
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151 ) |
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152 |
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153 var start = getMonoTime() |
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154 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
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155 let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time |
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156 if windowWasResized(): |
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157 textbuffer.refresh() |
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158 |
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159 withNextFrame(framebuffer, commandbuffer): |
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160 bindDescriptorSet(commandbuffer, font.descriptorSet, 3, pipeline) |
1332 | 161 withRenderPass( |
162 vulkan.swapchain.renderPass, | |
163 framebuffer, | |
164 commandbuffer, | |
165 vulkan.swapchain.width, | |
166 vulkan.swapchain.height, | |
167 vec4(0, 0, 0, 0), | |
168 ): | |
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169 withPipeline(commandbuffer, pipeline): |
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170 renderTextBuffer(commandbuffer, pipeline, textbuffer) |
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171 |
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172 # cleanup |
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173 checkVkResult vkDeviceWaitIdle(vulkan.device) |
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174 destroyPipeline(pipeline) |
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175 destroyRenderData(renderdata) |
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176 |
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177 proc test_04_lots_of_texts(time: float32) = |
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178 var font = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) |
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179 var renderdata = initRenderData() |
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180 |
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181 var pipeline = createPipeline( |
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182 GlyphShader[MAX_CODEPOINTS](), renderPass = vulkan.swapchain.renderPass |
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183 ) |
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184 |
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185 font.upload(renderdata) |
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186 font.addToPipeline(renderdata, pipeline) |
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187 |
1410 | 188 var textbuffer = font.initTextBuffer(3000, renderdata, baseScale = 0.1) |
1327 | 189 |
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190 for i in 0 ..< 1000: |
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191 discard textbuffer.add( |
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192 $i, |
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193 vec3(rand(-0.8 .. 0.8), rand(-0.8 .. 0.8), rand(-0.1 .. 0.1)), |
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194 color = |
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195 vec4(rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0)), |
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196 scale = rand(0.5'f32 .. 1.5'f32), |
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197 ) |
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198 |
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199 var start = getMonoTime() |
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200 var last = start |
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201 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
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202 let n = getMonoTime() |
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203 echo (n - last).inMicroseconds() / 1000 |
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204 last = n |
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205 withNextFrame(framebuffer, commandbuffer): |
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206 if windowWasResized(): |
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207 textbuffer.refresh() |
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208 bindDescriptorSet(commandbuffer, font.descriptorSet, 3, pipeline) |
1332 | 209 withRenderPass( |
210 vulkan.swapchain.renderPass, | |
211 framebuffer, | |
212 commandbuffer, | |
213 vulkan.swapchain.width, | |
214 vulkan.swapchain.height, | |
215 vec4(0, 0, 0, 0), | |
216 ): | |
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217 withPipeline(commandbuffer, pipeline): |
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218 renderTextBuffer(commandbuffer, pipeline, textbuffer) |
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219 |
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220 # cleanup |
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221 checkVkResult vkDeviceWaitIdle(vulkan.device) |
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222 destroyPipeline(pipeline) |
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223 destroyRenderData(renderdata) |
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224 |
1236 | 225 when isMainModule: |
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226 var time = 3'f32 |
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227 initVulkan() |
1236 | 228 |
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229 for depthBuffer in [true, false]: |
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230 var renderpass = createDirectPresentationRenderPass(depthBuffer = depthBuffer) |
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231 setupSwapchain(renderpass = renderpass) |
1236 | 232 |
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233 # tests a simple triangle with minimalistic shader and vertex format |
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234 test_01_static_label(time) |
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235 test_02_multi_counter(time) |
1405 | 236 test_03_layouting(time) |
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237 test_04_lots_of_texts(time) |
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238 |
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239 checkVkResult vkDeviceWaitIdle(vulkan.device) |
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240 vkDestroyRenderPass(vulkan.device, renderpass.vk, nil) |
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241 clearSwapchain() |
1236 | 242 |
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243 destroyVulkan() |