Mercurial > games > semicongine
diff config.nims @ 24:71bbe11d8de8
did: change shader compilation to run during program compilation, maybe add dynamic version later
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 11 Jan 2023 11:15:02 +0700 |
parents | b45a5d338cd0 |
children | 94c38e4b5782 |
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--- a/config.nims Wed Jan 11 00:43:43 2023 +0700 +++ b/config.nims Wed Jan 11 11:15:02 2023 +0700 @@ -19,16 +19,6 @@ switch("checks", "off") switch("assertions", "off") -proc compilerFlagsDebugWindows() = - switch("cc", "vcc") - switch("passC", "/MDd") - switch("passL", "ucrtd.lib") - -proc compilerFlagsReleaseWindows() = - switch("cc", "vcc") - switch("passC", "/MD") - switch("passL", "ucrt.lib") - task build_linux_debug, "build linux debug": compilerFlags() compilerFlagsDebug() @@ -44,7 +34,6 @@ task build_windows_debug, "build windows debug": compilerFlags() compilerFlagsDebug() - # compilerFlagsDebugWindows() switch("define", "mingw") buildbase.joinPath("debug/windows").mkDir() setCommand "c" @@ -52,7 +41,6 @@ task build_windows_release, "build windows release": compilerFlags() compilerFlagsRelease() - # compilerFlagsReleaseWindows() switch("define", "mingw") buildbase.joinPath("release/windows").mkDir() setCommand "c"