diff tests/test_resources.nim @ 207:81fab407a479

add: some adjustment to the last refactoring :P
author Sam <sam@basx.dev>
date Tue, 09 May 2023 01:18:01 +0700
parents
children b5d9410a8184
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tests/test_resources.nim	Tue May 09 01:18:01 2023 +0700
@@ -0,0 +1,32 @@
+import std/times
+
+import semicongine
+
+proc main() =
+  var scene = newScene("main", root=newEntity("rect", rect()))
+  var engine = initEngine("Test materials")
+  const
+    vertexInput = @[
+      attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead),
+    ]
+    fragOutput = @[attr[Vec4f]("color")]
+    vertexCode = compileGlslShader(
+      stage=VK_SHADER_STAGE_VERTEX_BIT,
+      inputs=vertexInput,
+      main="""gl_Position = vec4(position, 1.0);"""
+    )
+    fragmentCode = compileGlslShader(
+      stage=VK_SHADER_STAGE_FRAGMENT_BIT,
+      outputs=fragOutput,
+      main="""color = vec4(1, 0, 0, 1);"""
+    )
+  engine.setRenderer(engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode))
+  engine.addScene(scene, vertexInput)
+  var t = cpuTime()
+  while engine.updateInputs() == Running and not engine.keyIsDown(Escape):
+    engine.renderScene(scene)
+  engine.destroy()
+
+
+when isMainModule:
+  main()