Mercurial > games > semicongine
diff examples/E01_hello_triangle.nim @ 278:b17df28712d6
did: adjust for small API change
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 03 Jun 2023 13:44:17 +0700 |
parents | 95281f2db400 |
children | da0bd61abe91 |
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--- a/examples/E01_hello_triangle.nim Sat Jun 03 13:32:15 2023 +0700 +++ b/examples/E01_hello_triangle.nim Sat Jun 03 13:44:17 2023 +0700 @@ -36,7 +36,7 @@ renderPass = myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode) myengine.setRenderer(renderPass) -myengine.addScene(triangle, vertexInput, @[]) +myengine.addScene(triangle, vertexInput, @[], transformAttribute="") while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): myengine.renderScene(triangle)