Mercurial > games > semicongine
diff Makefile @ 22:b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 11 Jan 2023 00:43:17 +0700 |
parents | 316923e9247c |
children | 71bbe11d8de8 |
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--- a/Makefile Tue Jan 10 00:24:37 2023 +0700 +++ b/Makefile Wed Jan 11 00:43:17 2023 +0700 @@ -1,115 +1,86 @@ SOURCES := $(shell find src -name '*.nim') -# HACK to get cross-compilation working -------------------------------- - -# anywhere with a windows filesystem that has the visual basic compiler tools installed -WINDOWS_BASE := /mnt - -# path variables, need to have correct versions -WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86) -MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC -WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0 -WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0 -MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933 - -MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/ -CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/ -CL_INCL_DIR := ${MSVC_PATH}/include -WINE_NIM_VERSION := 1.6.10 - -# nim command: -WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"' - -# end of HACK----------------------------------------------------------- - - # build hello_triangle build/debug/linux/hello_triangle: ${SOURCES} nim build_linux_debug -o:$@ examples/hello_triangle.nim build/release/linux/hello_triangle: ${SOURCES} nim build_linux_release -o:$@ examples/hello_triangle.nim build/debug/windows/hello_triangle.exe: ${SOURCES} build/nim_windows - ${WINE_NIM} build_windows_debug -o:$@ examples/hello_triangle.nim + # ${WINE_NIM} build_windows_debug -o:$@ examples/hello_triangle.nim + nim build_windows_debug -o:$@ examples/hello_triangle.nim build/release/windows/hello_triangle.exe: ${SOURCES} build/nim_windows - ${WINE_NIM} build_windows_release -o:$@ examples/hello_triangle.nim + nim build_windows_release -o:$@ examples/hello_triangle.nim +# build alotof_triangles build/debug/linux/alotof_triangles: ${SOURCES} nim build_linux_debug -o:$@ examples/alotof_triangles.nim build/release/linux/alotof_triangles: ${SOURCES} nim build_linux_release -o:$@ examples/alotof_triangles.nim build/debug/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows - ${WINE_NIM} build_windows_debug -o:$@ examples/alotof_triangles.nim + nim build_windows_debug -o:$@ examples/alotof_triangles.nim build/release/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows - ${WINE_NIM} build_windows_release -o:$@ examples/alotof_triangles.nim + nim build_windows_release -o:$@ examples/alotof_triangles.nim -build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle -build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe -build_all: build_all_linux build_all_windows +build_all_linux_hello_triangle: build/debug/linux/hello_triangle build/release/linux/hello_triangle +build_all_windows_hello_triangle: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe +build_all_hello_triangle: build_all_linux_hello_triangle build_all_windows_hello_triangle + +build_all_linux_alotof_triangles: build/debug/linux/alotof_triangles build/release/linux/alotof_triangles +build_all_windows_alotof_triangles: build/debug/windows/alotof_triangles.exe build/release/windows/alotof_triangles.exe +build_all_alotof_triangles: build_all_linux_alotof_triangles build_all_windows_alotof_triangles # clean clean: rm -rf build - # clean thirdparty too? + rm -rf thirdparty .PHONY: tests +.PHONY: glslang-master-linux-Debug.zip +.PHONY: glslang-master-linux-Release.zip +.PHONY: glslang-master-windows-x64-Debug.zip +.PHONY: glslang-master-windows-x64-Release.zip # tests tests: testament p tests/ # publish -publish_linux_debug: build/debug/linux/hello_triangle +publish_linux_debug_hello_triangle: build/debug/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ -publish_linux_release: build/release/linux/hello_triangle +publish_linux_release_hello_triangle: build/release/linux/hello_triangle scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ -publish_windows_debug: build/debug/linux/hello_triangle +publish_windows_debug_hello_triangle: build/debug/linux/hello_triangle.exe scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ -publish_windows_release: build/release/linux/hello_triangle +publish_windows_release_hello_triangle: build/release/linux/hello_triangle.exe scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ +publish_all_linux_hello_triangle: publish_linux_debug_hello_triangle publish_linux_release_hello_triangle +publish_all_windows_hello_triangle: publish_windows_debug_hello_triangle publish_windows_release_hello_triangle +publish_all_alotof_hello_triangle: publish_all_linux_hello_triangle publish_all_windows_hello_triangle -publish_all_linux: publish_linux_debug publish_linux_release -publish_all_windows: publish_windows_debug publish_windows_release -publish_all: publish_all_linux publish_all_windows +publish_linux_debug_alotof_triangles: build/debug/linux/alotof_triangles + scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ +publish_linux_release_alotof_triangles: build/release/linux/alotof_triangles + scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ +publish_windows_debug_alotof_triangles: build/debug/linux/alotof_triangles.exe + scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ +publish_windows_release_alotof_triangles: build/release/linux/alotof_triangles.exe + scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ +publish_all_linux_alotof_triangles: publish_linux_debug_alotof_triangles publish_linux_release_alotof_triangles +publish_all_windows_alotof_triangles: publish_windows_debug_alotof_triangles publish_windows_release_alotof_triangles +publish_all_alotof_triangles: publish_all_linux_alotof_triangles publish_all_windows_alotof_triangles # download thirdparty-libraries -thirdparty/lib/glslang/linux_debug: - mkdir -p $@ - wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip - unzip glslang-master-linux-Debug.zip -d $@ -thirdparty/lib/glslang/linux_release: - mkdir -p $@ - wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip - unzip glslang-master-linux-Release.zip -d $@ -thirdparty/lib/glslang/windows_debug: - mkdir -p $@ - wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip - unzip glslang-master-windows-x64-Debug.zip -d $@ -thirdparty/lib/glslang/windows_release: - mkdir -p $@ - wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip - unzip glslang-master-windows-x64-Release.zip -d $@ - -thirdparty/lib/spirv-tools/linux_debug: +thirdparty/bin/linux: glslang-master-linux-Release.zip mkdir -p $@ - wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz - tar --directory $@ -xf $@/install.tgz -thirdparty/lib/spirv-tools/linux_release: - mkdir -p $@ - wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz - tar --directory $@ -xf $@/install.tgz -thirdparty/lib/spirv-tools/windows_debug: + cd $@ && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/$< + cd $@ && unzip $< + cd $@ && mv bin/* . + cd $@ && rm -rf $< bin lib include +thirdparty/bin/windows: glslang-master-windows-x64-Release.zip mkdir -p $@ - wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip - unzip $@/install.zip -d $@ -thirdparty/lib/spirv-tools/windows_release: - mkdir -p $@ - wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip - unzip $@/install.zip -d $@ - -# set up cross compilation to compile for windows on linux -build/nim_windows/: - mkdir -p build/nim_windows - wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip - unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@ + cd $@ && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/$< + cd $@ && unzip $< + cd $@ && mv bin/* . + cd $@ && rm -rf $< bin lib include