Mercurial > games > semicongine
diff src/zamikongine/glslang/glslang.nim @ 19:b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
---|---|
date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | src/glslang/glslang.nim@bb2a7d3a7003 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/zamikongine/glslang/glslang.nim Mon Jan 09 11:04:19 2023 +0700 @@ -0,0 +1,75 @@ +import glslang_c_interface +import glslang_c_shader_types + +export + glslang_stage_t, + glslang_initialize_process, + glslang_finalize_process + +type + ShaderVersion = enum + ES_VERSION = 100 + DESKTOP_VERSION = 110 + +proc compileGLSLToSPIRV*(stage: glslang_stage_t, shaderSource: string, fileName: string): seq[uint32] = + var input = glslang_input_t( + stage: stage, + language: GLSLANG_SOURCE_GLSL, + client: GLSLANG_CLIENT_VULKAN, + client_version: GLSLANG_TARGET_VULKAN_1_2, + target_language: GLSLANG_TARGET_SPV, + target_language_version: GLSLANG_TARGET_SPV_1_5, + code: cstring(shaderSource), + default_version: ord(DESKTOP_VERSION), + default_profile: GLSLANG_CORE_PROFILE, + force_default_version_and_profile: false.cint, + forward_compatible: false.cint, + messages: GLSLANG_MSG_DEBUG_INFO_BIT, + resource: glslang_default_resource(), + ) + + var shader = glslang_shader_create(addr(input)) + + if not bool(glslang_shader_preprocess(shader, addr(input))): + echo "GLSL preprocessing failed " & fileName + echo glslang_shader_get_info_log(shader) + echo glslang_shader_get_info_debug_log(shader) + echo input.code + glslang_shader_delete(shader) + return + + if not bool(glslang_shader_parse(shader, addr(input))): + echo "GLSL parsing failed " & fileName + echo glslang_shader_get_info_log(shader) + echo glslang_shader_get_info_debug_log(shader) + echo glslang_shader_get_preprocessed_code(shader) + glslang_shader_delete(shader) + return + + var program: ptr glslang_program_t = glslang_program_create() + glslang_program_add_shader(program, shader) + + if not bool(glslang_program_link(program, ord(GLSLANG_MSG_SPV_RULES_BIT) or ord(GLSLANG_MSG_VULKAN_RULES_BIT))): + echo "GLSL linking failed " & fileName + echo glslang_program_get_info_log(program) + echo glslang_program_get_info_debug_log(program) + glslang_program_delete(program) + glslang_shader_delete(shader) + return + + glslang_program_SPIRV_generate(program, stage) + + result = newSeq[uint32](glslang_program_SPIRV_get_size(program)) + glslang_program_SPIRV_get(program, addr(result[0])) + + var spirv_messages: cstring = glslang_program_SPIRV_get_messages(program) + if spirv_messages != nil: + echo "(%s) %s\b", fileName, spirv_messages + + glslang_program_delete(program) + glslang_shader_delete(shader) + +template checkGlslangResult*(call: untyped) = + let value = call + if value != 1: + raise newException(Exception, "glgslang error: " & astToStr(call) & " returned " & $value)