Mercurial > games > semicongine
view src/platform/windows/win32.nim @ 5:4ed9cb098315
add: structure code for crossplatform, add some input handling + bugfixes
author | Sam <sam@basx.dev> |
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date | Thu, 22 Dec 2022 00:06:40 +0700 |
parents | |
children | 0660ba9d1930 |
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import winim import ../../events type NativeWindow* = object hinstance*: HINSTANCE hwnd*: HWND template checkWin32Result*(call: untyped) = let value = call if value != 0: raise newException(Exception, "Win32 error: " & astToStr(call) & " returned " & $value) proc WindowHandler(hwnd: HWND, uMsg: UINT, wParam: WPARAM, lParam: LPARAM): LRESULT {.stdcall.} = case uMsg of WM_DESTROY: discard else: return DefWindowProc(hwnd, uMsg, wParam, lParam) proc createWindow*(title: string): NativeWindow = result.hInstance = HINSTANCE(GetModuleHandle(nil)) var windowClassName = T"EngineWindowClass" windowName = T(title) windowClass = WNDCLASS( lpfnWndProc: WindowHandler, hInstance: result.hInstance, lpszClassName: windowClassName, ) RegisterClass(addr(windowClass)) result.hwnd = CreateWindowEx( DWORD(0), windowClassName, windowName, DWORD(WS_OVERLAPPEDWINDOW), CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, HMENU(0), HINSTANCE(0), result.hInstance, nil ) discard ShowWindow(result.hwnd, 0) proc trash*(window: NativeWindow) = PostQuitMessage(0) proc size*(window: NativeWindow): (int, int) = var rect: RECT checkWin32Result GetWindowRect(window.hwnd, addr(rect)) (int(rect.right - rect.left), int(rect.bottom - rect.top)) proc pendingEvents*(window: NativeWindow): seq[Event] = result