Mercurial > games > semicongine
annotate src/platform/windows/win32.nim @ 5:4ed9cb098315
add: structure code for crossplatform, add some input handling + bugfixes
author | Sam <sam@basx.dev> |
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date | Thu, 22 Dec 2022 00:06:40 +0700 |
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children | 0660ba9d1930 |
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1 import winim |
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2 |
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3 import ../../events |
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4 |
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5 type |
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6 NativeWindow* = object |
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7 hinstance*: HINSTANCE |
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8 hwnd*: HWND |
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9 |
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10 template checkWin32Result*(call: untyped) = |
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11 let value = call |
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12 if value != 0: |
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13 raise newException(Exception, "Win32 error: " & astToStr(call) & " returned " & $value) |
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14 |
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15 proc WindowHandler(hwnd: HWND, uMsg: UINT, wParam: WPARAM, lParam: LPARAM): LRESULT {.stdcall.} = |
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16 case uMsg |
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17 of WM_DESTROY: |
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18 discard |
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19 else: |
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20 return DefWindowProc(hwnd, uMsg, wParam, lParam) |
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21 |
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22 |
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23 proc createWindow*(title: string): NativeWindow = |
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24 result.hInstance = HINSTANCE(GetModuleHandle(nil)) |
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25 var |
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26 windowClassName = T"EngineWindowClass" |
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27 windowName = T(title) |
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28 windowClass = WNDCLASS( |
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29 lpfnWndProc: WindowHandler, |
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30 hInstance: result.hInstance, |
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31 lpszClassName: windowClassName, |
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32 ) |
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33 RegisterClass(addr(windowClass)) |
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34 |
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35 result.hwnd = CreateWindowEx( |
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36 DWORD(0), |
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37 windowClassName, |
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38 windowName, |
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39 DWORD(WS_OVERLAPPEDWINDOW), |
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40 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, |
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41 HMENU(0), |
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42 HINSTANCE(0), |
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43 result.hInstance, |
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44 nil |
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45 ) |
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46 |
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47 discard ShowWindow(result.hwnd, 0) |
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48 |
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49 proc trash*(window: NativeWindow) = |
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50 PostQuitMessage(0) |
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51 |
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52 proc size*(window: NativeWindow): (int, int) = |
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53 var rect: RECT |
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54 checkWin32Result GetWindowRect(window.hwnd, addr(rect)) |
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55 (int(rect.right - rect.left), int(rect.bottom - rect.top)) |
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56 |
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57 proc pendingEvents*(window: NativeWindow): seq[Event] = |
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58 result |