view semiconginev2.nimble @ 1229:5dcb503ef0c0

did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
author sam <sam@basx.dev>
date Thu, 18 Jul 2024 21:32:41 +0700
parents 8b5558b29387
children
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# Package

# name          = "semicongine"
version = "0.3.0"
author = "Sam <sam@basx.dev>"
description = "Game engine, for games that run on semiconductor engines"
license = "MIT"
backend = "c"

if detectOS(Linux):
  # required for packaging, on windows we use powershell
  foreignDep "zip"
  foreignDep "unzip"
  # required for builds using steam
  foreignDep "libstdc++6:i386"
  foreignDep "libc6:i386"
  foreignDep "libx11-dev"

requires "nim >= 2.0"
requires "zippy"