Mercurial > games > semicongine
graph
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 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
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 did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
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 mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
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 did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
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 fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
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 add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
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 did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
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 fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam
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 did: improve descriptor-set handling, add simple descriptor set test compiletime-testsTue, 16 Jul 2024 11:53:43 +0700, by sam
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 did: simplify some swapchain stuff, add many destructor calls compiletime-testsSun, 14 Jul 2024 19:15:43 +0700, by sam
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 did: most of swapchain, swap still needs to be done compiletime-testsMon, 08 Jul 2024 23:47:33 +0700, by sam
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 start of complete and total refactoring: the ULTIMATE compiletime-testsSun, 07 Jul 2024 23:36:16 +0700, by sam
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 did: first seemingly working version of texture/descriptor stuff compiletime-testsSat, 06 Jul 2024 15:05:28 +0700, by sam
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 mergeWed, 26 Jun 2024 05:14:30 +0700, by sam

