Mercurial > games > semicongine
graph
-
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
-
did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
-
mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
-
did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
-
fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
-
add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
-
did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
-
fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam
-
did: improve descriptor-set handling, add simple descriptor set test compiletime-testsTue, 16 Jul 2024 11:53:43 +0700, by sam
-
did: simplify some swapchain stuff, add many destructor calls compiletime-testsSun, 14 Jul 2024 19:15:43 +0700, by sam