Mercurial > games > semicongine
view semiconginev2/old/core/constants.nim @ 1229:5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
author | sam <sam@basx.dev> |
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date | Thu, 18 Jul 2024 21:32:41 +0700 |
parents | 56781cc0fc7c |
children |
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const RESOURCEROOT*: string = "resources" ENGINENAME* = "semicongine" ENGINEVERSION* = "0.0.1" TRANSFORM_ATTRIB* = "transform" MATERIALINDEX_ATTRIBUTE* = "materialIndex" ASPECT_RATIO_ATTRIBUTE* = "aspect_ratio"